- Joined
- Aug 14, 2013
- Messages
- 222
- Reaction score
- 59
- First Language
- English
- Primarily Uses
Demo Links
With RTP, https://www.dropbox.com/s/0cq2fi8vmrnx3u3/EE Demo (With RTP).rar?dl=0
Without RTP, https://www.dropbox.com/s/c8ktbk1hf0oh96q/EE Demo (Without RTP).rar?dl=0
Synopsis
Welcome to Daga; a realm where mortals dwell, home to humans and elven kind alike. Peace has reigned for the majority of this 3rd Age of mankind. Civilizations have flourished; cultures have expanded, alliances have formed, and the lands of man are ripe with ample adventure. Much of the world has forgotten the events of the past. Save for accounts and tales that survived the horrors of the 2nd Age, outside of the church doctrine. All conclude, however, times were far darker than any have known for the last four centuries.
A young noble of the north journeys by ship to the city of Orlo. He is to wed the daughter of one of the ruling families within its walls, as apart of a trade-deal between the two families. While he gazes out at the ocean, a mage attempts to understand an alien-presence that has lingered about the ship since earlier that morning...
Setting
Gameplay
Screenshots
Credits
The most recent demo has between four and four and a half hours of gameplay available. Any and all suggestions are welcome. Hope you all enjoy it!
With RTP, https://www.dropbox.com/s/0cq2fi8vmrnx3u3/EE Demo (With RTP).rar?dl=0
Without RTP, https://www.dropbox.com/s/c8ktbk1hf0oh96q/EE Demo (Without RTP).rar?dl=0
Synopsis
Welcome to Daga; a realm where mortals dwell, home to humans and elven kind alike. Peace has reigned for the majority of this 3rd Age of mankind. Civilizations have flourished; cultures have expanded, alliances have formed, and the lands of man are ripe with ample adventure. Much of the world has forgotten the events of the past. Save for accounts and tales that survived the horrors of the 2nd Age, outside of the church doctrine. All conclude, however, times were far darker than any have known for the last four centuries.
A young noble of the north journeys by ship to the city of Orlo. He is to wed the daughter of one of the ruling families within its walls, as apart of a trade-deal between the two families. While he gazes out at the ocean, a mage attempts to understand an alien-presence that has lingered about the ship since earlier that morning...
Setting
Daga is a world with a great deal of unknowns - lost to time, no longer commonly known, etc. There are hidden areas throughout the world you may stumble across while adventuring. These are varied areas, of course; secret dungeons to delve into, a treasure to be acquired, or lore to be uncovered/rediscovered.
Gameplay
-Pretty big one, so I'll get it out of the way now: When a character is revived from death, they will lose a level. Unless you have an item in your inventory that the game will check for. You are then given the option to use the item, which prevents all fallen allies being revived to not lose a level. Note: the level loss will only happen due to deaths in winnable fights.
- Turn-based Combat: I haven't changed formulas for turn order, preemptive strikes, nor the party being ambushed. I have changed and created skills among other things - damage formulas, states (what some do and duration's). It is just slightly modified aesthetically, using personal modifications to the layout and Yanfly's visual-battlers, though I am toying with the idea of adding a turn-order gauge. The strategy that has developed in the game thus far would slightly be changed, based on the script if such were applied of course.
- Character Interaction: When at an Inn/Tavern, you will be able to speak with your party members. They will disperse into different parts of the building for you to approach. New dialogue strings will unlock depending on some choices, events undergone during a side-quest that would affect a characters' development, or current spot in the main-plot. (This is still being implemented, but you can speak with 'Ulfar' and 'Celena' currently.
- Acquiring Skills: Characters will learn new abilities either by leveling up, or via another avenue. One such way for example is by purchasing scrolls for the Sage, Ulfar, to read and learn a new spell or special ability.
- General Skill Info: This game uses Yanfly's TP Mode script. Most skills in the game require TP to use, or both TP and MP. Some abilities have a cool-down, while some others will provide both a buff and a debuff. The latter of which I'm still working on implementing.
- The current demo only has 4 characters, but 8(at most) will be in the party by the end of the full game.
-There are books of lore you can read throughout the game as well. I haven't put them all in yet, as I'm still working on them. This demo has two available. The next update will have three or five.
- Turn-based Combat: I haven't changed formulas for turn order, preemptive strikes, nor the party being ambushed. I have changed and created skills among other things - damage formulas, states (what some do and duration's). It is just slightly modified aesthetically, using personal modifications to the layout and Yanfly's visual-battlers, though I am toying with the idea of adding a turn-order gauge. The strategy that has developed in the game thus far would slightly be changed, based on the script if such were applied of course.
- Character Interaction: When at an Inn/Tavern, you will be able to speak with your party members. They will disperse into different parts of the building for you to approach. New dialogue strings will unlock depending on some choices, events undergone during a side-quest that would affect a characters' development, or current spot in the main-plot. (This is still being implemented, but you can speak with 'Ulfar' and 'Celena' currently.
- Acquiring Skills: Characters will learn new abilities either by leveling up, or via another avenue. One such way for example is by purchasing scrolls for the Sage, Ulfar, to read and learn a new spell or special ability.
- General Skill Info: This game uses Yanfly's TP Mode script. Most skills in the game require TP to use, or both TP and MP. Some abilities have a cool-down, while some others will provide both a buff and a debuff. The latter of which I'm still working on implementing.
- The current demo only has 4 characters, but 8(at most) will be in the party by the end of the full game.
-There are books of lore you can read throughout the game as well. I haven't put them all in yet, as I'm still working on them. This demo has two available. The next update will have three or five.
Screenshots
INTENSE(-ish) frontview battle!
A one time, special offer! Get your protective bling today!
Learn spells and caster-friendly abilities through the magic of reading! Two to three characters will make use of this feature. You currently have only one of the characters in the demo.
Fellow pie and tea enthusiasts, rejoice!
Evented title screen, cuz I wanted one. So nice...
Two characters will be able to read tomes to learn new spells and abilities. This demo only has one of them in your party.
Take a stroll through the monster-infested mine! It's no meadow, but it has its charm.

A one time, special offer! Get your protective bling today!

Learn spells and caster-friendly abilities through the magic of reading! Two to three characters will make use of this feature. You currently have only one of the characters in the demo.

Fellow pie and tea enthusiasts, rejoice!

Evented title screen, cuz I wanted one. So nice...

Two characters will be able to read tomes to learn new spells and abilities. This demo only has one of them in your party.

Take a stroll through the monster-infested mine! It's no meadow, but it has its charm.

Credits
Story and Writing
Michael J. Duross (aka, Soul)
Music
Murray Atkinson
Joel Steudler
Darren Curtis
Enterbrain
Sound and Musical Effects
Enterbrain
Art Assets
Deebs
GIMP
Enterbrain
Scripts
Vlue
Yanfly
Hime Works
GALV
JV Master
Maker Systems - RPG Maker Source
Soulpour777
Enterbrain
A .txt file located in the game folder has links to
the most current website of those that contributed
assets to this game, for any persons interested.
Last Updated file: [March 25, 2017]
[Ever Eternal was made in RPG Maker VxAce]
Michael J. Duross (aka, Soul)
Music
Murray Atkinson
Joel Steudler
Darren Curtis
Enterbrain
Sound and Musical Effects
Enterbrain
Art Assets
Deebs
GIMP
Enterbrain
Scripts
Vlue
Yanfly
Hime Works
GALV
JV Master
Maker Systems - RPG Maker Source
Soulpour777
Enterbrain
A .txt file located in the game folder has links to
the most current website of those that contributed
assets to this game, for any persons interested.
Last Updated file: [March 25, 2017]
[Ever Eternal was made in RPG Maker VxAce]
The most recent demo has between four and four and a half hours of gameplay available. Any and all suggestions are welcome. Hope you all enjoy it!
Last edited: