EvilOverlord (being the bad guy) Demo available.

Discussion in 'Games In Development' started by Julien Brightside, Dec 13, 2012.

  1. Julien Brightside

    Julien Brightside Veteran Veteran

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    Ah, The list is: What I did between version 0.41 and version 0.5

    1. That is weird, she is supposed to be in the sea creature somewhere. I did manage to play through the game with her in the party.

    2. Good call, I shall do some more work with the balancing issues there.

    3. There's no simple way to display both costs other than to write it in the description text of the spells.

    4.  I am not terrible inventive when it comes to making weapon items.

    5. I think the idea between meatshield was forgotten. I think it was to be replaced by "tag" which causes one unit to aggro on Gustos turn. AKA he makes the enemy focus on a single target.

    6. Ooh, I must have missed that one.

    7. That is actually intentional. I think it was supposed to be reflected in the dialogue.

    8. After defeating Rah'med, there should be an armored dwarf in the monster tent camp that can upgrade your castle.

    9. It doesn't work because it's not the real thing. ;)

    10. I had an idea that there would be some more benefits to the whole destroying of towns in that you would gain loot form the pillaging.

    Your feedback has been absolutely valuable.

    If there are any other things you can think of, please do mention them.
     
    #41
  2. Clangeddin

    Clangeddin Veteran Veteran

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    1) Where is she then? Because I searched everywhere and could not find her.

    3) I saw other RVXACE games doing it, I think they had some custom script for that. But even if you don't wanna use it, you could still write the MP cost in the descritption.

    4) I didn't say to make new weapons. Just allow Jaavis to use the existing swords. He can only use daggers and Heir has no reason to use swords (less attack than axe and less defense than gauntlet).

    5) Even in that case, I still feel that the move would be better on Heir than Gusto. It's a tanking maneuver on a character that is not built for tanking. On the other hand, the character with the best tanking stats (Heir) has no tanking maneuver. It just seemed counter-intuitive that's all.

    8) Yeah I know. But they're still not there, not even in the castle.

    9) And where's the real thing? :p
     
    Last edited by a moderator: Nov 24, 2015
    #42
  3. Julien Brightside

    Julien Brightside Veteran Veteran

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    1. I checked it out.

    There is an event called "Lilah joined", but it only fired when she was fed adventurers and not when you beat her stomach.

    This explains why you couldn't find her room, nor find her in the seamonster.

    (Probably sounds very weird out of context.)

    This will be fixed in the next update.

    2. You can find Snuffles in the village that is newly created in Westeroth. The one called New Orkshire.

    3. Some imps and succubus you hire works towards a variable instead of being actual characters. If you don't find them, that doesn't mean they stopped existing, they're just out there doing minion stuff.

    The dancer should appear if you have talked to the following:

    The bartender (find him in the old ruins of your fathers castle)

    The architect (armored dwarf in desert camp that appears after you defeated Rah'med)

    The dancer (talk to her after you have defeated Rah'med.)

    If you find something strange, do you mind taking a printscreen of it?
     
    #43
  4. Clangeddin

    Clangeddin Veteran Veteran

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    The dancer is still not there even after talking to bartender and architect.

    I know where you can recruit Snuzzles, it's just that after you recruit him he's nowhere in your castle. Why isn't he in Heir's room? (that would only make sense)
     
    #44
  5. Julien Brightside

    Julien Brightside Veteran Veteran

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    Hmm, guess I`ll have to do some intensive research then.

    How far did you get in the game and how long did you play?
     
    #45
  6. Clangeddin

    Clangeddin Veteran Veteran

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    I reached the harpy that says that the demo is over (and crashes the game too)
     
    #46
  7. Julien Brightside

    Julien Brightside Veteran Veteran

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    V 0.51 various bug fixes

    https://www.dropbox.com/s/pfob1y6fq730w7t/EvilOverlord.exe?dl=0

    1. Version 0.51 (bug fixes etc.)

       
    1. Lilah doesn't appear in the fish.
      Should be fixed by adding an event I had forgotten.
      Should be fixed now.
    2. Check spell balance in terms of mana usage, damage dealt, enemies hit.
      Added rock and quake to sheesha.
    3. Check if abilities that use MP and TP have it written it description.
      Found some who were not written. Have them written now.

       
    4. Allow Jeeves to use swords?
      Made a new weapon called fangs instead.
    5. Put Meatshield on Heir, take it away from Gusto. Allow Gusto to use Tag.
      Done.
    6. Check rathole in Treasury.
      Took it away.
    7. Check Snuffles.
      Snuffles is okay.

       
    8. Check if dancer appears in castle.
      Should work okay.

       
    9. Check access to mountain before saved harpy.
      Harpy now only shows up if released from cage.
    10. Check dripping sound from Fish stomach.
      Just turned it off from the “Auto background sound from map.”
    11. Check events that make the game freeze.
      When defeating Eowold. Put some through on here and there. Not sure how much it helps.
      When talking to the guard in arena dungeon. Put through on movement of the giant, centaur, harpy.
    12. Consider putting in keybinding for Jeeves trivia skill
      Couldn't figure it out.
    13. Consider putting in save image.
      Couldn't figure it out.
    14. Check arena dungeon for light issues.
      Appearantly it can go dark.
      Used a fade in. Should be okay now.
    15. Check giant throwing after mass gladiator fight.
      This is alright now.
    16. Check border Tower for persisting events.
      Should be okay now.
    17. Check snow effect when climbing mountain.
      Should be okay now.
    18. Check if any walls are walkable.
      Couldn't find any.
    19. Add more Gawain.
      Done.
    20. Add more monster variety for the Easteroth area.
      Done. (Added a couple monsters with variations in troops.)
    21. Added version identifier to intro.
      You now know what version you are playing.
     
    #47
  8. Clangeddin

    Clangeddin Veteran Veteran

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    This new link says that the file is still uploading.
     
    #48
  9. Julien Brightside

    Julien Brightside Veteran Veteran

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    Ah bugger. I`ll fix it when I get home.
     
    #49
  10. Julien Brightside

    Julien Brightside Veteran Veteran

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  11. Clangeddin

    Clangeddin Veteran Veteran

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    Heir loses Strong Cleave after a while and never gains Threatening Aura (even though its mentioned on the level up screen), This is especially troublesome as Threatening Aura is the only thing that makes random encounters bearable in the game. I didn't even bother to progress again once I saw that ability not working.

    Life Steal also costs 50 MP making it completely pointless (sould drain is better in everything).

    The Efreet says he wants 5000 gold to join, but he doesn't take them. (he joins for free)

    After vulcano the orc carpenter still asks you to build bridge to vulcano for 1000.
     
    Last edited by a moderator: Dec 4, 2015
    #51
  12. Julien Brightside

    Julien Brightside Veteran Veteran

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    I really appreciate your feedback.

    I`ll see if I can make it better.
     
    #52
  13. Julien Brightside

    Julien Brightside Veteran Veteran

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    Version 0.52 (Bugfixes, the return)

    1. Harpies no longer cause black screen at border fort.
      Cause was a missing fade-in event.
    2. You can now travel back and forth through the border fort if you have beaten the guards.
      Cause was a fail-calculation in transport event.
    3. Life steal for Heir is a bit cheaper now.
      From MP 50 TP 10 to MP 40 TP 5.
    4. Efreet now decrease your current gold by 5k.
    5. Orc builders should now not ask for building the bridge for volcano twice.
    6. Added potion shop in Dysert town.
    7. Added Monster repellent herb to all shops. It doesn't take away monster encounters entirely, but it does halve it.
    8. If Lilah is in your party, she shouldn't have a sprite in her house.
      Not sure what happened with this event. Hopefully this will fix it.
    9. Succubus in the dungeon of Westeroth town adds to the legion number.
    10. Afterdemo ship: IF you feel like it you can now take the ship and explore the world.
      It is just an empty really.

    http://www.mediafire.com/download/b516u4n5a99dwsc/EvilOverlord052.exe
     
    #53
  14. Clangeddin

    Clangeddin Veteran Veteran

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    Much better but I noticed a few things things:

    1) When you start game it says. "You are played version 0.51", apart from the grammar mistake, isn't this version 0.52?

    2) Jeeves can't equip the teeth weapons at all.

    3) Strong Cleave can be used only when enraged. Is this intended?

    4) Lileah starts at level 33, seems very high. Is this intended?

    5) The two adventurers are back in tavern after Lileah supposedly ate them.

    6) I have the dynamite from Eris, but when I interact with the cracked wall in the sewers (to make it explode), nothing happens. Did I forget something or is progression broken?

    7) There are a few rat holes in the Overlord's ruined castle that you can enter in even if Lileah is not in your party.

    As for suggestions. Did you consider adding Yanfly's system options (and core if you don't have it)? That's a neat script that also allows you to enable or disable auto dash (holding shift is lame :p ).
     
    Last edited by a moderator: Dec 7, 2015
    #54
  15. Julien Brightside

    Julien Brightside Veteran Veteran

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    1. Clangededdin feedback. (Will be implemented in next update)

      Fix version number of game+grammar error.
    2. Enable teeth as an equippable item for Jeeves.
    3. Strong cleave is intended to only be usable when using focus.

      Added description to skill.
    4. Adventurers reappear in the tavern for some reason.

      Replaced them with monsters when you spare the city.
    5. Fixed Lilah level up.

      The way the variable works is that it should att your level to hers. Unfortunately she didn't start at 1 and the level added twice. This should be fixed now.
    6. Dynamite should work properly.

      You are given one dynamite.

      You use it on the door or on the sewer crack, not both.
    7. Fixed the ratholes in the old castle.

      They are now only enterable as long as Lilah is in your party.

    I got the Yanfly core and party system.

    Enable autodash, could you link me to that script?
     
    #55
  16. Clangeddin

    Clangeddin Veteran Veteran

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    Last edited by a moderator: Dec 7, 2015
    #56
  17. Julien Brightside

    Julien Brightside Veteran Veteran

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    Link to update version 0.54.

    http://www.mediafire.com/download/38h7q2im7a1wp1l/EvilOverlord054.exe

    1. Find way to enter volcano if the order of which you defeat Rah'med and hire orcs differ from the norm.
    Deathspark feedback
    2. .Fix door which Gusto can unlock in West, Westeroth
    Done.
    3. Make boss slime fight harder.
    Idea: Boss slime gets healed by small slimes.
    Idea 2: Boss slime can make the smaller slimes become stronger.
    Slimes do more damage in general.
    Mother slime die, all other slime die.
    4. Possible to skip through guard bridge event.
    Added a wait event. Still possible to skip through it, but less likely.
    5. When standing front of Eleas cell in Forgotten castle, she will come to you much faster.



    6. Fix fence and halfcut graphic tree in Westeroth NW
    Done.
    7. Did something with the imps guarding the entrance.
    8. Fixed the picture error in map room.
    9. Put strong attack as a level 1 action so you can use the Tp from the getgo.

    10. Consider different layout for houses with fences in SE westeroth.
    11. Provide more information in farmers
    12. Consider doing something about the layout of said houses?
    13. Shadows don't affect events in door at NW.
    Just put different shading.
    14. Make enemies appear less in Westeroth Sewers.
    Done. Set from 30 to 45 average steps taken.
    15. Westeroth Bridge guards misspelling:
    Fixed.
    16. Priest not withdrawing 100 G.
    Fixed.
    17. Make enemies appear less in Forest.
    Done. Set from 30 to 45 in average steps.
    18. Soldiers disappear when you talk to Outpost captain.
    Fixed by giving them an even that only occurs after you defeated the captain. That way they don't disappear through the A-switch.
    19. Fix song during map change from forest to Outpost.
    Should at least be somewhat better.
    20. Add description to beer and wine.
    Added what they do.
    21. Added health regain on stimulant.
    22. Took away evasion from stomach wall.

    23. Clangededdin feedback.
    1. Fix version number of game+grammar error.
    2. Enable teeth as an equippable item for Jeeves.
    3. Strong cleave is intended to only be usable when using focus.
    Added description to skill.
    4. Adventurers reappear in the tavern for some reason.
    Replaced them with monsters when you spare the city.
    5. Fixed Lilah level up.
    The way the variable works is that it should att your level to hers. Unfortunately she didn't start at 1 and the level added twice. This should be fixed now.
    6. Dynamite should work properly.
    You are given one dynamite.
    You use it on the door or on the sewer crack, not both.
    7. Fixed the ratholes in the old castle.
    They are now only enterable as long as Lilah is in your party.

    Deathspark feedback:
    1. Check door text at Sunshine castle.
    2. Check spawns in Sunshine castle Tower.
    3. Mimic king walkable.
    4. Guard in prison needs more intelligence.
    5. Tree by dryad needs fixing.
    6. Check tileset for being able to go through rocks, but not palmtrees.
    7. When fighting vengeful mummy, limit the movement of the orbs.
    8. Check townwall tileset for Oasis/dysert city.
    9. Librarian in Dysert city, specify that books were destroyed.
    10. Add text to magic bean.

    By Clangededdins request:
    Installed
    https://github.com/Archeia/YEARepo/blob ... Options.rb
    Added faceset for Gaston.

    Fade in screen should work properly after harpy event now.

    Help from Xwrath to get save image script to work.
     
    #57
  18. Dungeonmind

    Dungeonmind Lvl 4000 Humanoid Veteran

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    Don't know if someone has mentioned this but having the shelves right up against the wall looks bad. They should be on the first tile before the start of the wall. As it stands now it looks really wrong because the bottom of the shelf starts literally on the wall. Just giving some feedback. :)

    A simple fix would be to move it down one tile. :)
     
    Last edited by a moderator: Dec 21, 2015
    #58
  19. Julien Brightside

    Julien Brightside Veteran Veteran

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    Good feedback.

    THe thought has occured to me.

    I`ll probably change that for the next version.
     
    #59
  20. Clangeddin

    Clangeddin Veteran Veteran

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    I did not restart the game, but after upgrading to the latest version (continuing with the old save file), the harpy event in the border fort still makes the screen go black permanently, making the game nearly unplayable (you can move around, access menu and interact with objects, but you cannot see anything, it's like playing blind). Do I have to restart the game to fix it? Cause I don't really feel like to right now lol.

    Also, Jeeve's Incisors reduce his attack power rather than increase it.

    Well done with the updates though, this is really shaping up nicely.
     
    Last edited by a moderator: Dec 22, 2015
    #60

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