I completed the game! I'll try to keep it vague so as not to spoil anything.
It was a fun experience, there are certain things are really enjoyable to see in a game. I love that the towns grow as the story moves forward. It makes the world feel more alive and much more fun to explore back and forth. Initially, it is kind of difficult to figure out where to start. There are a few times when switching areas that I got a bit sidetracked as well. Most of the time I was collecting items and not knowing when I could use them until a while later. Once I got my objective down though, it was fine. I wanted to use Jeeves' trivia ability more, but many times his comments weren't that helpful so I gave up on it.
I think a bit more direction (especially finding Steve) could help, like an objective list or character confirmation dialogue when you start something. (regarding Steve, a 1 of 2 parts found notification would be good -- as would a short "how to rebuild him?" dialogue). I do like the amount of hidden areas and extra bits there seem to be. I know I missed a few things because I couldn't open certain places, or know what items to use. The ones I did find were very satisfying... nothing was ever given to you.
I was sad when i reached the end as i thought the game was finished that aside.
i enjoyed this. the best part about it is the choices while you are a bad person either way.
you can be bad or evil depending on perspective of course.
and each having their own benefits.
some opinion/hidden content was also a nice plus for the game.
For the weaknesses of the experience.
i'm not a fan of TTB so that aspect i didn't enjoy very much
their isn't much depth to the characters. besides Heir or Jeeves your party doesn't talk much which is unfortunate.
they are just there most of the time.
There are grammar and glitches which should be addressed
Despite the downsides of this i enjoyed it because you get to play as the bad guy which is rare.
i would recommend this.
Random thoughts (includes spoilers,bugs anything)
When you save it may show things you shouldn't see in the pictures.
like at the staircase in front of the throne for example
make sure you have triggers stopping people from going to areas to early if it would be a problem with dialog or something.for example you can go down south instead of to the mountains when you escape.
i wonder if there is a way to save the dragon. in fact why doesn't the strong stuff revive it?
Gusto is supposed to be able to unlock all doors but he can't open some for ? reason.
in westeroth some locked buildings have the same exact interiors and rewards
some don't even have a reason to go in
to locked buildings where the execution platform is sent you to the other side
Monster repellent does not work. does not even allow you to use it
maybe the shovel should be a key item. and why couldn't you just take the one
in the underground well of the outpost? they had a pick axe too
the Dragon slayer sword is weaker then the Bardiche which you can guy from a store
somehow this feels really wrong. it feels like it should be a legendary weapon.
or is it suppose to be a decoration?
in Dysert town you do not have to open the gate to let your army in before you blow up the wall
in the Dysert castle you can enter rat holes. but why? does Lilah allow you to do it here specifically for some reason?
she has no special skill that mentions it like the ghost
later i found it tells you if you happen to interact with the hole in her house after she joins.
i had no idea
you can actually avoid falling into Rah meds trap and just kill him.
the guards that you do not kill in the dungeons of Dysert after you take over the town will still attack you
Does Sheesha have a special ability?
^its used in her mothers area first but i don't see the point. you take a longer way to get to her area.
Sheeshas main focus is magic damage yet her magic attack is considerably weaker then the other girls
also not sure why we are collecting replica gems
if you don't save your party after being swallowed do you lose them forever?
At Easoth there is a shop that sells 2 dolls. you can only get one but they don't do anything.
they are under armor but no one can equip them
there should be more monsters around town in Easoth if you spare it.
also the guy who talks in a foreign language and the sleeping guy at the in at the docks is still there.
some rich people are still there too. they were part of the problem. like the writer
I have a suggestion to make. At the moment it makes no difference if you are on the world map, in the volcano, in a forest, or down the sewers - everything is the same cheerful brightness. I think it would help your maps a lot if you considered using screen tints. For example, your sewers are quite sparkling. However, with a screen tint of -136, -51, -102, 136 they would look like this (in spoiler, as it is a bit large)
You might want to play with those settings a bit more, but with something like this, the sewer is more likely to feel a darker, dirtier place than it is now. For your forest maybe something like -34, -51, -75, 34 or, for a darker effect, -85, -68, -85, 0. Then there would be a contrast between the heavily wooded forest and the more open, therefore brighter, camp site. The interior of houses could be something like -34, -34, -51, 0 because the insides of houses are usually less bright than outside. A more desolate interior, e.g. in the destroyed town with the ghost, might be more like -34, -34, -68, 34 (you'll have to play around with the grey figure to get what you want).
Forgot to mention that you have a big bug in your battle with the Captain after blowing up the watch tower. I finished off the Captain first, but still got every single "The Captain Calls for Reinforcements" addition until I finished off 2 soldiers in the same round. Nope. If the Captain goes down, that should end all his calls for reinforcements. Doesn't make sense to continue them.
I'm planning two expansions.
One is called Rebellion.
"Former allies of the Overlord, they went into hiding when he fell. They have a hate towards humans and may or not fight against Heir depending on their choices."
I have some ideas here, but if you want to pitch in, it'd be cool.
A kingdom newly formed rarely stays safe. Like vultures to a corpse, kingdoms outside out of the empire are thinking about settling old scores and take a bite out of the newly formed lands of Heir.
Throw me your ideas.
So far, I've rated 5 of the games out of the 120 submitted. Competition is fierce! There are a few which I played and thought "Well, at least my submission is better than this one." but there's at least one which is far better than mine (at least by my judgement.) Trying very hard to rate games fairly and only comment when I have something constructive to say. Good luck everyone!