EVO 2013

Kaelan

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Another year, another tournament! We're just a few days away from EVO 2013, the biggest fighting game tournament in the world.
 




 
If you're not familiar with it, watch the above video. It'll take place from Friday (July 12) to Sunday, in Las Vegas. The games being played are:
 


 

Additionally, there will be unofficial tournaments for various other games, like Skullgirls and Divekick. You can watch the matches live as they happen at:

The schedule for the main 3 streams is (timezone is PDT / GMT - 7):



 

If you missed it last year, here's a quick recap on what happened, to give you an idea of what to expect this time around:
 
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Probotector 200X

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Man, I thought this would be about a remake of the obscure SNES game.

I found this little bit funny: http://ca.ign.com/articles/2013/07/10/nintendo-blocks-smash-bros-melee-streaming-at-evo
I often think that when people talk about the EVO event...

You know, I love Nintendo, but some of their decisions are a little...wonky.

Anyway, it seems like a cool event, but I don't really follow it. I don't really watch other people play games much, but it's fun sometimes. The only game I really played there is actually Super Smash Bros. Melee, good thing they are allowed to stream it!
 

Seacliff

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Melee is twelve years old, we the heck do they want to block it? It will hardly effect anyone's decision on SSB4 if that's what they are worried about. :p
 

Ratty524

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Kaelan

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Because the competitive Smash players consider melee to be a much better game than brawl (I don't play it myself, but that's what I've heard).

And yeah, Nintendo changed their minds pretty quick once their decision became the #1 topic on reddit and #freemelee / #meleestream4evo became world trending hashtags on twitter. They did a 180 faster than microsoft, lol.

It was still an amazingly bad decision to have made the first place, though, considering pretty much every single other major company that makes fighting games is doing the exact opposite and either directly sponsoring or at least having an official presence at EVO. Last year, the main Designers/Producers behind MK, SF4 and MvC3 were all actually in the audience.







You should watch this year's EVO if you're interested in Smash, according to the attendance numbers, it's currently the biggest Smash tournament in history.
 

Elements

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Blazblue needs a breath of life.
 

Kaelan

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Weekend recap, for anyone that couldn't keep up with the whole event:




[ArsTechnica] Behind the joystick at the Evo 2013 fighting games championship

http://arstechnica.com/gaming/2013/07/behind-the-joystick-at-the-evo-2013-fighting-games-championship/

LAS VEGAS—The night before I left for Evolution 2013, I mentioned to a few friends that I wasn't going to be around for the weekend because I was heading to a big Street Fighter tournament. I'm used to having to explain that a bit: yes, people still play Street Fighter and other fighting games. Yes, people travel from all across the world to compete. And, yes, this is basically the Olympics for fighting games. Before I could launch into my spiel, one of my friends responded:

 

"Oh, you're going to Evo. Hey, how about that Infiltration, right? Could you believe he beat Daigo?"

 

He paused and looked a little sheepish. Almost apologetically, my friend looked at the other guy in the room—a 40-year-old man who came to the gym with his kids—and said, "Yeah, we're all nerding out over here."

 

The older man looked back. "Naw, I play Street Fighter X Tekken online with my son."

 

(...)


Fighting gamers, an untapped resource

 

Evo isn't just about fighting games anymore. Capy Games President Nathan Vella (Superbrothers: Sword and Sworcery, Super Time Force) and Seth Killian collaborated in 2012 and 2013 to set up an official indie showcase where independent game developers can show off their works-in-progress to Evo attendees. Games in the showcase are selected with an eye towards deeply competitive gameplay, a satisfying feel, and (mostly) local multiplayer, all of which are game design virtues that the fighting game community has kept alive since the days of arcade Street Fighter II.

 

At this year's showcase, Aztez drew a lot of passer-by interest, in part due to the really bold black/white/red visual motif and in part due to the fact that the developers were demoing it with an Oculus Rift dev kit. Samurai Gunn got a lot of love because it was so easy to pick up and play, and the idea of a multiplayer dueling platformer was easy for people to immediately pick up on. And Spy Party returned from last year's showcase with a very large group of players—no doubt because creator Chris Hecker was excitedly explaining to anyone who would listen how to play the game.

 

Evo isn't just another trade show for these developers. They bring their games for publicity and free, high-quality playtesting. The average Evo attendee has an unrivaled ability to quickly learn a new game and suss out the easiest path to victory. I was chatting with Noah Sasso, creator of BaraBariBall, and he kept noting that many of the newcomer players we watched looked like they were due to put on a good show at Saturday's BaraBariBall tournament. TowerFall creator Matthew Thorson concurred: "Evo is different. People who played TowerFall at E3 weren't as good, and you kind of have to pretend to be bad when you're showing them how to play."

 

The showcase was accompanied by a panel talk, too. Vella joined Chris Hecker (Spy Party), Beau Blyth (Samurai Gunn), and TowerFall's Thorson for an entry-level discussion on breaking into indie game development. It's not a bad fit for a place like Evo. After all, the way a fighting game player methodically dissects a game is not so dissimilar from the theoretical work a game developer does to build a game and make it balanced and fun.

 

So how do you start? "Just start making stuff," said Blyth. "I thought of Samurai Gunn when I was at a party watching The Room one too many times." Which programming language should you learn first? "It doesn't really matter," Thorson said. "Use GameMaker."

 

Should I quit my job to go indie? "Make your mistakes on someone else's dime," Hecker said. The crowd nodded along, dutifully taking notes. Maybe I'll see some of them presenting at next year's showcase.
[Polygon] Evo 2013 Indie Showcase exposes indie creators to 'cutthroat' fighting game fans

http://www.polygon.com/2013/7/11/4515242/evo-2013-indie-showcase-games

One-on-one fighting games, titles like Super Street Fighter 4, Tekken Tag Tournament 2 and The King of Fighters 13, will attract the most eyeballs at this weekend's Evo fighting game championship, when thousands of the world's best virtual fighters square off. But a lineup of nine independently developed video games, most of which burn with a similarly vicious competitive streak, will also feature prominently at Evo as part of the event's Indie Showcase.

 

This year's Evo Indie Showcase, the fighting game tournament's second, will see the return of five games from last year: Chris Hecker's spy-versus-sniper Turing Test SpyParty; the Smash Bros. and volleyball-inspired BariBariBall; lo-fi fencing game Nidhogg; strategic beat 'em up Aztez; and Super Comboman, another skill-based beat 'em up.

 

Four new indie games will be playable at Evo 2013's showcase. TowerFall and Samurai Gunn will bring four-player competitive action to this year's show, one focusing on bow-and-arrow battles, the other emphasizing swordplay. Both games feature sharp, stylish 8-bit visuals. Treachery in Beatdown City, coming to PlayStation Mobile, is described by creator Shawn Alexander Allen as a technical brawler and a "one-player fighting game" influenced by Double Dragon and Karateka. Also appearing is four-player shooter Super Space _____, a "competitive cooperative shared fate shooter."
[iGN] Evo 2013's Grand Finals And All The Exciting Moments

http://www.ign.com/articles/2013/07/16/evo-2013s-grand-finals-and-all-the-exciting-moments

Another year, another Evo come and gone. It was an exciting weekend and if you stopped by IGN chances are you saw a lot about fighting games. Well that's because the event I just mentioned (Evo) was taking place and it's a time when all of the top fighting game players in the world get together to beat each other up in their favorite game while a crowd of thousands watches. Sound cool? Did you miss it? Well don't worry, we've got you covered. Below you can see every match, the big comebacks, and all the announcements that came from Evo 2013. Get Hype!
[Kotaku] The Best Storyline of EVO 2013 Was Justin Wong's Amazing Comeback

http://kotaku.com/the-best-storyline-of-evo-2013-was-justin-wongs-amazin-784941557

Justin Wong, one of the all-time top fighting game players, lost to Job "EMP Flocker" Figuerora early in the Ultimate Marvel vs. Capcom 3 tournament at EVO 2013. But that was only the start of an incredible comeback that you've got to see.

 

Here's how Wong got kicked into the losers bracket and climbed back...
 
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