- Joined
- Mar 13, 2012
- Messages
- 1,034
- Reaction score
- 517
- First Language
- English
- Primarily Uses
- RMMV
Hey Makers!
Was curious about an idea that has been floating around in my head the last few days.
I'm wondering if anyone has taken to make skills that can be edited in game, similar to Independent Items.
What I am envisioning is to have a base skill that does say 100 damage to a target.
Then, the player can change the skill by adding an element which would give the spell more power, higher mp cost, a different animation and more.
The player could then make changes like allowing more hits, scope changing, adding states, buffs etc.
I'd make it so the game could switch out skills, but the amount of changes I'd like to make would make that near impossible to pull off easily.
So again, just curious if something like this was done.
I don't think I would use this idea in my current project, but I have another one that it would be a great fit for.
Currently working in MV if the solution becomes a bit technical, which I imagine it would.
Thanks in advance.
Was curious about an idea that has been floating around in my head the last few days.
I'm wondering if anyone has taken to make skills that can be edited in game, similar to Independent Items.
What I am envisioning is to have a base skill that does say 100 damage to a target.
Then, the player can change the skill by adding an element which would give the spell more power, higher mp cost, a different animation and more.
The player could then make changes like allowing more hits, scope changing, adding states, buffs etc.
I'd make it so the game could switch out skills, but the amount of changes I'd like to make would make that near impossible to pull off easily.
So again, just curious if something like this was done.
I don't think I would use this idea in my current project, but I have another one that it would be a great fit for.
Currently working in MV if the solution becomes a bit technical, which I imagine it would.
Thanks in advance.