RhuneEmbah

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Hi everyone this is my first time posting and could really use some help. So I had this idea for weapons that level up and evolve into different forms but I have no idea how to go about it. Any help would be appreciated and thanks.
 

Dirge

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Simplest way would be to create each "form" as a separate weapon in the database. Track whatever your evolution conditions are (such as amount of kills or whatever) in a variable or using the event UI, and when the weapon's evolution conditions are met, have a common event remove the weapon and give the player the new weapon.
 

Frogboy

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You would first have to decide exactly how your weapons would evolve. The actual evolution part should be easy. You can just remove the current weapon and add a new evolved weapon in its place. Unless there's a plugin out there that creates a weapon level up system. I'm not aware of one but maybe someone else is.
 

Dirge

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On the note of plugins, Yanfly has various plugins that could work for this. Item upgrades and attachments and stuff, which you can set to change the item's name and icon and stuff, if I recall correctly.
 

RhuneEmbah

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Thanks everyone this is really helpful I was thinking of having the weapon receive experience which is gained when the weapon is used in battle. I'm guessing I'd need variables to track the weapons experience and level.
 

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With Yanfly's Equip Core plugin, you can adjust the weapons stat with code and variables.
http://yanfly.moe/2015/10/15/yep-10-equip-core/
At the bottom the <Custom Parameters> section will be interest for you.

After that you will need Shaz's Battle Result Switches plugin.
https://forums.rpgmakerweb.com/index.php?threads/battle-result-switches.49437/
After setting up the "Battle Won Switch" parameter, just create a common event.

Trigger: parallel, switch: the "Battle Won Switch".
Check your hero's weapon was equipped or not, and inside the condition you can count the victoryes, doing some math, etc..
And the end of the common event (after the end of conditional branch), don't forget the "Battle Won Switch" to OFF (else the common event will be running again and again without an other battle)

Maybe there are easier ways to create this, but I hope it will be help for you :)
PS: sorry for my bad english :$
 

RhuneEmbah

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Thanks Ozirisz I will definetly try this system and see how it feels when implemented. Thanks to everyone who replied you have been very helpful.
 

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