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- Dec 15, 2013
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Hello! I'm just getting started on the whole parameter thing with Armor, Weapons etc. And I need a little help. (Like I said, I'm new to this part of the software so please don't get mad
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So... If we take a look at Dragon Armour in the "Armor" tab of the Database, and go to features, it says "Ex-Parameter [EVA] - 1%".
What I'm wondering is, are there hidden stats or something? Because in the game, the player can't look at the evasion stat. Only ATK, DEF, MAT, MDF, AGI, LUK, MHP and MMP.
I have a ton of questions about all this, but I'll try to keep it quick. I understand I can just hover over everything but I just can't make sense of it (^-^: )
The next thing on the Dragon Armor is "Element Rate [Fire] * 80%".
I tried my best to understand what the hover text meant, but I need some confirmation on this one.
It says it changes the Damage Multiplier according to the element. "The Higher the value, the greater the weakness against the element"
Does this mean, at 80%, the Dragon Armor will be super weak to say... The water element (Fire is weak to water)?
Or is it saying that having the Dragon Armor will make you super effective against say... Grass (Grass is weak to fire)?
Another thing I'd like to ask is how to set up each Element's Weaknesses and Strengths.
How do I make it so that Water is strong against Fire and vice versa?
Anyway I'll keep it at this for now, I'll ask more questions if anyone is willing to help ^-^
Thanks in Advance!
"So... If we take a look at Dragon Armour in the "Armor" tab of the Database, and go to features, it says "Ex-Parameter [EVA] - 1%".
What I'm wondering is, are there hidden stats or something? Because in the game, the player can't look at the evasion stat. Only ATK, DEF, MAT, MDF, AGI, LUK, MHP and MMP.
I have a ton of questions about all this, but I'll try to keep it quick. I understand I can just hover over everything but I just can't make sense of it (^-^: )
The next thing on the Dragon Armor is "Element Rate [Fire] * 80%".
I tried my best to understand what the hover text meant, but I need some confirmation on this one.
It says it changes the Damage Multiplier according to the element. "The Higher the value, the greater the weakness against the element"
Does this mean, at 80%, the Dragon Armor will be super weak to say... The water element (Fire is weak to water)?
Or is it saying that having the Dragon Armor will make you super effective against say... Grass (Grass is weak to fire)?
Another thing I'd like to ask is how to set up each Element's Weaknesses and Strengths.
How do I make it so that Water is strong against Fire and vice versa?
Anyway I'll keep it at this for now, I'll ask more questions if anyone is willing to help ^-^
Thanks in Advance!
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