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Hello, I'm trying to implement a mechanic in my project called Ex-Turn. At the start of the battle, I made a common event which checks if player/enemy initial speed is at least 1.5 times higher than the average enemy/player speed, it'll gain the Ex-Turn state will let them to do a extra action this turn.

This work perfectly for player, the state adds the Action Times +100% flag, but the problem comes when I do this for enemies.

First I give it the same state with the same flag, but that means the enemy will repeat twice the pattern you give them, and even when under normal conditions that'd be acceptable, in cases like, for example, each 5 turns an enemy will make Meteor always, that'd imply under Ex-Turn state, the enemy would make twice Meteor, and that's undesired.

The other alternative I had is adding a different state just to use as a check to force enemies actions via eventing, but the trouble is the action is forced at the mere start of the turn (when characters haven't even been able to use Guard) or at the end, if I select the flag At the end of the turn in the event triggering , when all have made their moves (which kind of works but looks weird)

What I'm trying to do is having control of the second action the enemy will have if it has the Ex-Turn state, but I want it to make more natural, (I mean, right after the enemy executes the regular action) Is there a way to do that? Am I missing another way to solve it? Thanks for the help

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