Suddenly, a summer breeze...
Apr 13, 2012
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Hey folks. I've begun to work on a project again, and had a query to make a certain type of buff or debuff in-game. Because I don't feel the title can convey what I mean, here's an example.

Say I'm trying to create an AD&D-esque system for a game. In this case, I'm trying to make buffs and debuffs that can increase or lower a target's "Armor Class", or AC -- an exact number that must be met or exceeded to hit something. I already have the hit formula figured out to simulate a dice roll with modifiers to hit something's AC, as per the game system.

The problem is, however, that I need to increase or decrease these bonuses by precise numbers, as opposed to percentages, in-game. For instance, I need a "Shield" spell that raises the user's AC by +4, which would correlate to raising the DEF score (which I'm using as AC for this hit % formula) from, say, 12 to 16 in this case. If I were to use a percentage-based system, it'd be a ludicrous boost if I gave a version of this to a high-AC hero (a 50% bonus would cause 18 AC to become 27, for example -- impossible to hit with normal attacks with my system with the proportions used in-game).

All-in-all, hoping for a way to give an exact numerical boost (i.e. +4) to a built-in stat as opposed to a percentage-based one (i.e +50%). I'd imagine there's a way to do it in a Skill's damage formula, and am hoping so instead of having to rely on a script? I'm not as well-versed in damage formulas using VX Ace or MV as I'd hoped, if so.


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Jul 2, 2014
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Actually, this will take a script, as ACE and MV were never designed to do + or - those base stats in a state. However, if you can use a xparam or such to mimic AC, then you can just add to them. But that would take a script in the first place to even replace an xparam with AC anyways.

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i want to make videogame, though i am burned out on games with RPG elements, but the only gamedev tool i know how to use is rpg maker. :/
Rakon wrote on xizorandy's profile.
Hello! I found a post of lightning strike pictures you posted. You said you made them, am I allowed to use them in my commercial project. Would be really cool!^^

Have a nice day!
It's almost 3 month and this piece of drawing is still not finished yet.

Really busy with other stuffs like commission and coping with personal problem.
Stella & Elyune, maybe used for promotional art if my game project finished one day.

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