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Hi everyone! I'm at the stage of my young RPG Maker journey where I understand how the engine works, but not necessarily what it is capable of. I'm limited a bit my lack of gameplay-oriented imagination here, and I'm looking to put my newly learned knowledge of the system to more challenging use.

There are a lot of tutorial videos out there explaining the concept of conditional branches, else branches, variables, you name it, but I've never seen anything more than the most basic application of these in the aforementioned videos. To check if certain members are in the party, to make sure the player has 5 potions - that's all important stuff, but I'd like to investigate how far things can be taken.

Would anyone be able to share some more ambitious systems they have worked with in their games, where the difficult spots were and how they were solved? Anyone particularly proud of a certain mechanic they've been able to implement into their game?

These are the sorts of things I feel will get my ideas flowing a bit more, instead of resorting to stock-standard "find the pelican and give it four fish" type of quests.

EDIT: I've just noticed I've posted this in the wrong thread. Sorry in advance mods.

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