I am looking for examples of mechanics, or a list of RPG's (Western or JRPG), that are turn based like RPGMaker but manage to pull off non-exp grind leveling, while maintaining the same basic feeling of progression it provides. (Taking for granted that Levels are necessary and not all grinding is bad) I have considered a hybrid approach, where Levels are gained one way but provide only a soft cap on Parameters, and actual Parameter progression is handled a separate way (mostly through equipment crafting). I've also considered a purely ParamPlus route, where levels represent hierarchy progression in world terms (how important you are compared to others), and had a separate more granular Power rating that I'd use for things traditionally left to levels. But, I keep finding myself returning to the simplicity of auto progression through experience level grinding. With a smattering of optional choices thrown in via Job Point mechanics. Trouble is, I am pretty ignorant regarding the world of JRPG's as a whole. I was never heavily into console and mobile gaming and missed out on most of the lions share of the niche titles so many here know so well. Thus, I'd really appreciate any suggestions, so I might look up some examples. Also, if you have some suggestions on how to manage a non-exp leveling mechanic work (not whether levels are necessary, or experience is necessary), I'd really appreciate it. The more this is hashed out, the more likely good ideas will emerge.