- Joined
- Aug 23, 2012
- Messages
- 94
- Reaction score
- 19
- First Language
- English
- Primarily Uses
- RMMV
Being familiar with such games that allow you to pilot giant robot suits such as Titanfall and the Armored Core series as well
as recent media depicting the use of human-sized powered exoskeleton suits like Call of Duty: Advanced Warefare and Edge of Tomorrow,
I've been to create a sci-fi themed game where a couple of the important game mechanics involve the building and customization of various exo-suits for each of your party members as well as a huge giant mech you can summon to turn the tide of battle or access new areas while exploring.
Let me divulge the details.
With exo-suits, they would be equipped alongside your characters normal equipment (i.e. armour, helmet accessories) but they are made up different components they can be dismantled to get hold of. These suits would be built from the ground up with said components and you could customise them by replacing certain parts to fine tune its stats or give it new abilities (Let's say for example, a wrist mounted flamethrower or grappling hook launcher attached to one of its arms).
In a space opera game where you visit different planets with their own surface gravities that affect the party, these exosuits could help alleviate the effects or preserve their abilities as they physically atrophy over time (i.e. exo-suits to allow characters to jump really high and retain the force of their physical attacks on a low-G planet even or a heavy suit that sticks to the ground so they could wander populated areas without getting into trouble with the authorities who look down on outsiders jumping all over the place like John Carter).
In a tactical RPG, they could even affect how far the character could move or if they could jump tall heights via boost jump.
Mechs, on the other hand, could be treated as a new "party member" you could summon, which one of the current party members could pilot in battle and could be ridden in the field to either get to your destination faster or access new areas otherwise impossible on foot (like using the mech's huge hands to dig away some boulders to reveal a cave entrance or use those arms as a bridge to cross a chasm).
Like the exo-suits, they'd be made of interchangeable or removable components that affect its stats and abilities (very much like the Armored Core series, if you ever played them - I played AC3 by the way).
Is there any kind of script that comes close to this? Has anyone ever tried taking this on?
as recent media depicting the use of human-sized powered exoskeleton suits like Call of Duty: Advanced Warefare and Edge of Tomorrow,
I've been to create a sci-fi themed game where a couple of the important game mechanics involve the building and customization of various exo-suits for each of your party members as well as a huge giant mech you can summon to turn the tide of battle or access new areas while exploring.
Let me divulge the details.
With exo-suits, they would be equipped alongside your characters normal equipment (i.e. armour, helmet accessories) but they are made up different components they can be dismantled to get hold of. These suits would be built from the ground up with said components and you could customise them by replacing certain parts to fine tune its stats or give it new abilities (Let's say for example, a wrist mounted flamethrower or grappling hook launcher attached to one of its arms).
In a space opera game where you visit different planets with their own surface gravities that affect the party, these exosuits could help alleviate the effects or preserve their abilities as they physically atrophy over time (i.e. exo-suits to allow characters to jump really high and retain the force of their physical attacks on a low-G planet even or a heavy suit that sticks to the ground so they could wander populated areas without getting into trouble with the authorities who look down on outsiders jumping all over the place like John Carter).
In a tactical RPG, they could even affect how far the character could move or if they could jump tall heights via boost jump.
Mechs, on the other hand, could be treated as a new "party member" you could summon, which one of the current party members could pilot in battle and could be ridden in the field to either get to your destination faster or access new areas otherwise impossible on foot (like using the mech's huge hands to dig away some boulders to reveal a cave entrance or use those arms as a bridge to cross a chasm).
Like the exo-suits, they'd be made of interchangeable or removable components that affect its stats and abilities (very much like the Armored Core series, if you ever played them - I played AC3 by the way).
Is there any kind of script that comes close to this? Has anyone ever tried taking this on?
