- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi everyone,
my game has an alternative leveling system where the player. instead of gaining experience from combat, receives items that can in turn be used to get stronger, get new skills etc.
When the enemies have 0 exp there is no ''you gained 0 exp points'' after combat so that's alright, but when you go to the status screen you can see your current experience as well as experience to the the next level.
Is there a way to get rid of this without heavy scripting? Perhaps some setting that I missed or a minor change somewhere?
I want to keep the level on the main screen, as I'm using it as a ''rank'' so that's not a problem.
Thanks a lot!
my game has an alternative leveling system where the player. instead of gaining experience from combat, receives items that can in turn be used to get stronger, get new skills etc.
When the enemies have 0 exp there is no ''you gained 0 exp points'' after combat so that's alright, but when you go to the status screen you can see your current experience as well as experience to the the next level.
Is there a way to get rid of this without heavy scripting? Perhaps some setting that I missed or a minor change somewhere?
I want to keep the level on the main screen, as I'm using it as a ''rank'' so that's not a problem.
Thanks a lot!
