class Scene_Battle < Scene_Base alias tds_blog_yea_victory_fix_show_victory_display_exp show_victory_display_exp def show_victory_display_exp @log_window.clear tds_blog_yea_victory_fix_show_victory_display_exp end end
Have you tried adding the Luna Damage Popup script to your project? I think that's what that line of code is looking for.Doesn't work. Says stack level too deep. So I already have that script part you linked somewhere in my game, and it still won't work.
@popup.push(Sprite_PopupLuna.new(self.viewport, self, [text,nil], rule)) keeps giving errors.
That worked! Turned out I hadn't pasted the Popup script into the base engineHave you tried adding the Luna Damage Popup script to your project? I think that's what that line of code is looking for.
Would that help me show https://yanflychannel.files.wordpress.com/2011/12/va-04.jpg?w=593 ?There's a setting in Game_Interpreter for max stack level that is set to 100. "Under normal usage, the depth will not exceed 100." But this may be different, so maybe try setting that a little higher to see if that fixes the problem.