- Joined
- Sep 16, 2013
- Messages
- 318
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- First Language
- Portuguese
- Primarily Uses
- RMMV
NOTE: Can't seem to be able to edit the title, I meant "Expand & Collapse".
Hey, I'd like to suggest a feature I've been craving for a long time. As someone who does very extensive events, event editors become cluttered and confused pretty fast, even with the comment tool things get really disorganized and if you've got very extensive events you have to scroll down a lot to get to the command you wish to change (it's also hard to distinguish what is it that you want to change if you use a lot of similar commands.) like this:
(This goes on for a while)
I've used RPG Maker for a lot of years and in my opinion this would be a most welcomed addition.
After this extensive introduction, here's the formal request.
Description of the Feature:
Mockups:
Expanded Events: Collapsed Events:
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
Hey, I'd like to suggest a feature I've been craving for a long time. As someone who does very extensive events, event editors become cluttered and confused pretty fast, even with the comment tool things get really disorganized and if you've got very extensive events you have to scroll down a lot to get to the command you wish to change (it's also hard to distinguish what is it that you want to change if you use a lot of similar commands.) like this:
(This goes on for a while)
I've used RPG Maker for a lot of years and in my opinion this would be a most welcomed addition.
After this extensive introduction, here's the formal request.
Description of the Feature:
Add the option to collapse and expand event blocks that contain commands inside of them, like Conditional Branches, Choices, Loops, Battle Processing, etc. In addition to that, add an event command that creates a Group that can be expanded and collapsed as well, so that the developer can better organize their code. The user can also name this Group so they can better identify its content whe it's collapsed. The state of the collapsed and expanded events is saved how it was left.
There should also be a feature to open all and close all sub-events by Alt-clicking their parent event, in case the developper has many collapsed sub-events and wishes to open them all at the same time.
This is a very common feature other engines and IDEs have and it would be a very helpful addition to RPG Maker.
Mockups:
Expanded Events: Collapsed Events:
Why is this feature good?
This feature is great because of the following:
For better organization and workflow improvement.
Possible issues with this feature?
Issues that might arise from this feature:
Can't think of anything.
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