Expanded Autotiles

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,108
Reaction score
13,713
First Language
English
Primarily Uses
RMMV
Remember that nifty little tool that XP had, where you could double-click on an autotile and it would open up a window showing all variations of that autotile, allowing you to select the one you want and place it on the map?

I miss that tool. For some reason it was removed in VX, Ace and MV.

The attached file is a single map with every autotile from the A1-A4 sheets expanded.

If you're a mapping pro who has shift-mapping mastered, this won't be of much use to you. But if, like me, you're still a mapping newb who gets frustrated every time you place a tile only to have all the surrounding autotiles redrawn, this might come in handy. You still have to use shift & copy/paste to place the tile, but you just have to locate the tile you want to use, rather than trying to figure out how to draw it prior to copy/pasting.

To use, downloaded the attached ExpandedAutotiles.zip file and extract.
Create a new map in your project, save and exit.
In the data folder, delete the new map, copy ExpandedAutotiles.json (the extracted file) in, and rename it to replace the map you just deleted.
Open your project, go to the new map, change the tileset to whichever one you want to use. All the autotiles from that tileset will be visible, expanded to each variation, on your map.

ExpandedAutotiles.PNG


Here are some ways you could use it ....

1. Create a dedicated map in your project. Set the tileset to the same as the map you're currently editing. Switch back and forth between the two maps whenever you want a specific autotile. A bit time consuming, probably easy to lose your place, not a method I'd use.

2. Start as above, but instead of switching between maps, expand the map you're working on a bit, go to the autotile map and copy the set of autotiles you're using, then paste them onto the expanded section of your working map. Make sure to use shift-click to copy/paste so it doesn't just reset the format. The width of your map would need to be 48 or more, to copy a full row.

3. If you have multiple monitors, create a brand new "dummy" project just for this map. Copy in the tilesets folder and the data/tilesets.json file from your real project, to make them use identical resources. Have the dummy project open, with this map selected, on one monitor, and your real project on the other. Use shift & copy/paste to copy selected tiles from the dummy project into your real project.


Note - although I included them for completeness, tiles with transparency won't be of much use, as shift copy/paste copies ALL layers, which would leave you with a transparent background.

Hope some of you find this helpful.
 

Attachments

Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top