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Since it's something I believe will be very useful going forward, I'd like to present some in-development work on a custom plugin - the Expanded Status Window.
Published!
Go to the official topic under the JS Plugin Releases (RMMV) sub-form via this link.
NOTE: Major updates posted below.
v 0.10: Added support and default formatting for "parameter" page customization + selection of params to display.
v 0.20: Added enhanced formatting support for the "parameter" page + a new "elemental resistances" page.
v 0.50: Added much more functionality to the "profile" page, now with portrait support.'
v 0.60: Added more polish, profile scrolling + switch-based profile swapping. First release candidate.
For more data on the related abilities of this plugin, please check the documentation for the corresponding link listed above.
The original post continues below. (v 0.01 - multi-page Status window.)
In particular, the new Status Window has pages (or tabs) that can each contain different types of information per Actor. Ideally, this could be linked to wholly separate windows, and I've already coded a general base "window" that can be used to rapidly create additional pages in plugin extensions. I've already made progress on customization, as seen in the images below.
(All images hosted in an Imgur album here, in case the links fail otherwise: http://imgur.com/a/il26x)
Higher resolution game? The windows will adjust to match! (Only partially at the moment, but that'll be remedied later.)
(The new EXP bar is colored purple, as you can see.)
At present, I'm developing two separate pages - one for parameters and the other for in-depth profile information.
The core purpose behind this: by making space and separate pages, we'll now have room to list more stats on the Parameter page - like Hit Rate, Critical Rate, etc. If someone can get extra stats working, we'll definitely need the space. (Something I hope to move onto after this little project.) It'll also easily allow for more Status window content of whatever type.
Before I continue on, as the images seen here would serve as the baseline form of the new Status window(s), do the adjustments seem reasonable/well-designed? Of note is that the nickname won't appear everywhere by default - only in a select area - and that the total earned XP isn't being listed at present. (One option for the nickname - if resolution is high or your Actor + class names are short enough, it's not hard to put Actor + Class on one line and Nickname on another. That could easily be made a plugin option.)
Also, since I do seem to be able to attach files here... I've uploaded my current *.js plugin code, inside a *.zip. (The forum won't allow a direct *.js upload.) It's obviously pretty rough and in development, but if you'd like to tinker with it, be my guest. My next thing is likely to add some plugin-parameters so that any extra parameters to be reported can be specified on a per-game basis. (This also requires allowing you to choose the in-game text for those extra parameters.)
Edit (10/27): updated a few details to match current development. There's a lot more internal polish at this point than the rough version from last night, though there's little visual progress.
JAH_StatusMenuCore.zip
Published!
Go to the official topic under the JS Plugin Releases (RMMV) sub-form via this link.
v 0.10: Added support and default formatting for "parameter" page customization + selection of params to display.
v 0.20: Added enhanced formatting support for the "parameter" page + a new "elemental resistances" page.
v 0.50: Added much more functionality to the "profile" page, now with portrait support.'
v 0.60: Added more polish, profile scrolling + switch-based profile swapping. First release candidate.
For more data on the related abilities of this plugin, please check the documentation for the corresponding link listed above.
The original post continues below. (v 0.01 - multi-page Status window.)
In particular, the new Status Window has pages (or tabs) that can each contain different types of information per Actor. Ideally, this could be linked to wholly separate windows, and I've already coded a general base "window" that can be used to rapidly create additional pages in plugin extensions. I've already made progress on customization, as seen in the images below.
(All images hosted in an Imgur album here, in case the links fail otherwise: http://imgur.com/a/il26x)
Higher resolution game? The windows will adjust to match! (Only partially at the moment, but that'll be remedied later.)
(The new EXP bar is colored purple, as you can see.)
At present, I'm developing two separate pages - one for parameters and the other for in-depth profile information.
The core purpose behind this: by making space and separate pages, we'll now have room to list more stats on the Parameter page - like Hit Rate, Critical Rate, etc. If someone can get extra stats working, we'll definitely need the space. (Something I hope to move onto after this little project.) It'll also easily allow for more Status window content of whatever type.
Before I continue on, as the images seen here would serve as the baseline form of the new Status window(s), do the adjustments seem reasonable/well-designed? Of note is that the nickname won't appear everywhere by default - only in a select area - and that the total earned XP isn't being listed at present. (One option for the nickname - if resolution is high or your Actor + class names are short enough, it's not hard to put Actor + Class on one line and Nickname on another. That could easily be made a plugin option.)
Also, since I do seem to be able to attach files here... I've uploaded my current *.js plugin code, inside a *.zip. (The forum won't allow a direct *.js upload.) It's obviously pretty rough and in development, but if you'd like to tinker with it, be my guest. My next thing is likely to add some plugin-parameters so that any extra parameters to be reported can be specified on a per-game basis. (This also requires allowing you to choose the in-game text for those extra parameters.)
Edit (10/27): updated a few details to match current development. There's a lot more internal polish at this point than the rough version from last night, though there's little visual progress.
JAH_StatusMenuCore.zip
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