I remember many people here mentioned how regular attacks are just too boring, how it was useless compared to other skills a character may have. After seeing how DnD 4E deals with it (though it uses board movement in some of them) i wanted to know if it wouldn't be more interesting to simply remove the Attack command and replace it with a Attack menu during combat. Skills on this menu needs to be designed on different ways like a high damage skill with low accuracy that has chance to stun or a skill that hits twice but reduces your DEF for 1 turn. Those trade-offs could make those options worth and immersive. In DnD 4E there are no trade-offs though you have some conditions to use some of those skills like having a specific distance between you and your target or to be wielding 2 weapons.