I've been on sort of a Gamasutra binge lately after a few articles got linked awhile back, and I wanted to share a couple articles here that I think you guys would be interested in reading. Steam game sales for 'the other 50%' This article's from a guy who's interviewing hobbyist indie game developers to see how their games sell. Bad Logic Studios, the developer featured in the article, has three action-platformer games they started publishing in mid-2018. So far, they've sold less than 1,000 copies total across all three games. It's been said often on this board that the 'average' RPGMaker game sells less than 1,000 copies in its lifetime. The blog author believes that it's not just RPGMaker games, but 50-70% of all Steam games. Crazy, huh? This other article is a real jaw-dropper: My 3 year journey to create DON'T GIVE UP, a bare all postmortem So this article is about a guy that developed a unique RPG over the course of 3 years (many people compared it to Undertale, in his words), had the game featured on Game Jolt, Itch.io and Humble Bundle, ran two successful Kickstarters, was frequently active on Facebook, Twitter and indie dev forums, attended and showed off his game at four separate gaming conventions, wrote over 200 emails to influencers, and so on: His experience is a stern reminder that an indie game dev can do everything right marketing-wise and still not succeed.