- Joined
- Jul 8, 2018
- Messages
- 91
- Reaction score
- 31
- First Language
- English
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- RMMV
So the biggest turn off for me in RPGs, other than not seeing the enemy, is each enemy is a set stat and that's it. So slime is a challenge early in game, but annoying at high levels. VERY annoying. I found it more challenging and immersive when monsters level with you.
So what I trying to figure out is how do others figure the experience curve?
From my understanding for players you need a certain level of exp to level up. You also need base stats. Then you add modifiers per class.
With this in mind, how do you mirror this with enemies? What is a good practice and where do you turn to for inspiration and a model for skills states and leveling.
I'm actually drawing a blank for my battle and leveling mechanics here. One of my buddies uses Dnd 5e and a parroboloc curve. I don't know what that is. Lol but what do others use to build thier mechanics?
So what I trying to figure out is how do others figure the experience curve?
From my understanding for players you need a certain level of exp to level up. You also need base stats. Then you add modifiers per class.
With this in mind, how do you mirror this with enemies? What is a good practice and where do you turn to for inspiration and a model for skills states and leveling.
I'm actually drawing a blank for my battle and leveling mechanics here. One of my buddies uses Dnd 5e and a parroboloc curve. I don't know what that is. Lol but what do others use to build thier mechanics?