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So the biggest turn off for me in RPGs, other than not seeing the enemy, is each enemy is a set stat and that's it. So slime is a challenge early in game, but annoying at high levels. VERY annoying. I found it more challenging and immersive when monsters level with you.

So what I trying to figure out is how do others figure the experience curve?

From my understanding for players you need a certain level of exp to level up. You also need base stats. Then you add modifiers per class.

With this in mind, how do you mirror this with enemies? What is a good practice and where do you turn to for inspiration and a model for skills states and leveling.

I'm actually drawing a blank for my battle and leveling mechanics here. One of my buddies uses Dnd 5e and a parroboloc curve. I don't know what that is. Lol but what do others use to build thier mechanics?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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