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- Dec 10, 2013
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ok before I say anything (I would like to keep this thread open), back to the topic this is not a scripting topic this is a feature idea making use of rmxp's event creator.
now the basic concept of my map engine is an engine where we build a map in chunks and connect those chunks with a system of "gates".
I want to make the gate event work depending on player position and facing the right edge. and create a 3 tile gate event.
like that I could have some thing that's easy to customize. the other idea would be to have a map at different states of expansions. and just swap maps.
00000000
0xxxxxx0
0xxxxxx0
0xxxxxx0
00000000
0= inactive events that only the right 3 tiles on a given side become a gate. then the rest on that side are turned off.
can I do this without heavy scripting is the question here. I think I might be able too but Im not sure how.
guys let me know what you think. the map is modular in nature.
now the basic concept of my map engine is an engine where we build a map in chunks and connect those chunks with a system of "gates".
I want to make the gate event work depending on player position and facing the right edge. and create a 3 tile gate event.
like that I could have some thing that's easy to customize. the other idea would be to have a map at different states of expansions. and just swap maps.
00000000
0xxxxxx0
0xxxxxx0
0xxxxxx0
00000000
0= inactive events that only the right 3 tiles on a given side become a gate. then the rest on that side are turned off.
can I do this without heavy scripting is the question here. I think I might be able too but Im not sure how.
guys let me know what you think. the map is modular in nature.
