Experimental idea for map engine.

Ryptide

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ok before I say anything (I would like to keep this thread open), back to the topic this is not a scripting topic this is a feature idea making use of rmxp's event creator.

now the basic concept of my map engine is an engine where we build a map in chunks and connect those chunks with a system of "gates".

I want to make the gate event work depending on player position and facing the right edge. and create a 3 tile gate event.

like that I could have some thing  that's easy to customize. the other idea would be to have a map at different states of expansions. and just swap maps.

00000000

0xxxxxx0

0xxxxxx0

0xxxxxx0

00000000

0= inactive events that only the right 3 tiles on a given side become a gate. then the rest on that side are turned off.

can I do this without heavy scripting is the question here. I think I might be able too but Im not sure how.

guys let me know what you think. the map is modular in nature.
 

Andar

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It doesn't require scripts (as in "change the engine by the script editor"), but you'll have to implement a lot of logic in events (unless you place limits on the modularity)
 

Ryptide

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well i'm just linking up maps to be honest. yeah my previous idea would have taken a lot of scripting. here the logic is somewhat simpler.

1 there is a row reserved for events.

to explain point one is easy, if my normal "space" of the map is 21x21 then in reality its 23x23. that extra space is reserved for placing the gate.

2 there are versions of a map that are interlinked, but the route positions that were already there don't change since its still on the map's edge.

3 corners only turn off if there are 2 gates already placed so if gate a and gate b are placed what normal would remain unlocked is locked.

when you use an expansion type of item we "switch" to the newly sized map.

let me know what you think.

<edit>03/08/2015

ok well I had originally planned to use a unique map engine that uses about 4 world maps(2 being interiors). 100 boss maps(1 per module) and god knows how many dlc maps (they have their own maps to play in.).

but I might be doing a bunch of small maps and connect them just like anyone else. but im not so sure about that main feature.
 
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