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ok before I say anything (I would like to keep this thread open), back to the topic this is not a scripting topic this is a feature idea making use of rmxp's event creator.

now the basic concept of my map engine is an engine where we build a map in chunks and connect those chunks with a system of "gates".

I want to make the gate event work depending on player position and facing the right edge. and create a 3 tile gate event.

like that I could have some thing  that's easy to customize. the other idea would be to have a map at different states of expansions. and just swap maps.

00000000

0xxxxxx0

0xxxxxx0

0xxxxxx0

00000000

0= inactive events that only the right 3 tiles on a given side become a gate. then the rest on that side are turned off.

can I do this without heavy scripting is the question here. I think I might be able too but Im not sure how.

guys let me know what you think. the map is modular in nature.

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