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Hey guys! 

I wanted to work on something special for a game and I was curious because I create a base for my game but I was unsure the use of DefineProperties ....I know it's meant to short the job?

so in simple of what I saw in Game_BattlerBase ...it's seem usefull for define's a lots of states properties.

SO I want to know...how do you use these code? do I  have to use this._something 

or I could just do "something"?

here the code I have for the moment.

// Ho My Maid! Basefunction HMM_Base(){this.initialize.apply(this,arguments);} HMM_Base.prototype.constructor = HMM_Base;Object.defineProperties(HMM_Base.prototype, {// Define maid strenght. strengh: { get: function() { return this._strengh; }, configurable: true },// Define maid speed. speed: { get: function(){return this._speed; }, configurable: true },// Define }); HMM_Base.prototype.initialize = function() { this.clear(); }; HMM_Base.prototype.clear = function() { this._honor = 0; this._strengh = 0; this._hunger = 0; this._energy = 0; this._courage = 0; this._speed = 0; this._dexterity = 0; };I would like if you people can explain me how to properly use defineProperties thanks :)

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