PhoenixX92

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How would I do this? Is it even possible? I don't see an option anywhere.
 

Tokumei No

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Following, but I can give you some advices about indirect methods.


In the editor, set scale view to 1:1 and take pictures of the whole map, piece by piece as your screen allows, with any screenshot captor which can export to png. Then, with Gimp or Photoshop, reassemble all the screenshots in the whole map and do what you want. 
This method has some disadvantages, though: the various guidelines, event icons etc. shown in the various editor modes will appear on the screenshots. The cleanest mode to take screens is the region ID mode, which though slightly changes the colour tone.


In alternative to this, you can just build your map, set the player transparency on, launch the map in debug mode, take screenshots of the game and then reassemble them.
 

PhoenixX92

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Following, but I can give you some advices about indirect methods.


In the editor, set scale view to 1:1 and take pictures of the whole map, piece by piece as your screen allows, with any screenshot captor which can export to png. Then, with Gimp or Photoshop, reassemble all the screenshots in the whole map and do what you want. 
This method has some disadvantages, though: the various guidelines, event icons etc. shown in the various editor modes will appear on the screenshots. The cleanest mode to take screens is the region ID mode, which though slightly changes the colour tone.


In alternative to this, you can just build your map, set the player transparency on, launch the map in debug mode, take screenshots of the game and then reassemble them.

After searching and searching(I asked here after an hour of looking but continued after posting this,) I found one.
Found it here:


http://www.rpgmakercentral.com/topic/3266-map-screenshot/


Or direct link to the script:
http://himeworks.com/2013/02/map-screenshot/


I should note that the script downloads as a .php file, and you can simply open it in Notepad++ to get to the script(specifying and explaining how for those who may stumble across this and not know how to open PHP's)


Credits

Cidiomar - for autotile and shadow implementation as well as the bitmap exporter.
Cremno - GDI+ interface
Moon - auto-tile info
Mephistox - clarifying some math formulas          
 
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Tokumei No

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That is a precious script! Thank you for sharing :)
 

PhoenixX92

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That is a precious script! Thank you for sharing :)

I edited the comment to give credit to the people who made the script.
This thing should really be posted in our master script here, lol.
 
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Kes

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Probably one of the more popular ways of doing this is using Tsukihime's mapshot script.




There is some customisation to do.  For example, if you want chests, NPCs and events in general to show, then you have to change line 112 from false to true, that sort of thing.  But it's very easy to use.


Note, it does have a problem with doors which tend to get displaced a tile down, so if the appearance is critical, then before taking the mapshot you would need to move them up a tile, and then remember to put them back afterwards.
 

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