Exporting RPG for Mac from a Windows Computer?

Discussion in 'RPG Maker MV Deployment' started by JtheDuelist, Apr 10, 2018.

  1. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    I was wondering, I know I have to use Enigma Virtual Box to pack my game as a standalone .exe, but what about exporting for a Mac? Do I need to do anything special for it like the Windows version, or do I just leave the export as is when uploading? I am wanting my game to be available on itch for both Windows and Mac, but I can't just leave the Mac one as is, because many of my game's folders have more than itch's limit of 10 items per folder.
     
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  2. peq42_

    peq42_ Yeet Veteran

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    By exporting, you mean the classic export or a single executable?

    Because the classic one requires a expensive Mac machine, since apples has many problematic requirements to export to MacOS and iOS.
     
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  3. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @elpeleq42 Well, that brings up a follow-up question: Do I need to do anything special to a Linux export like a Windows one?

    It is a shame I can't export to Mac, but ah well...
     
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  4. peq42_

    peq42_ Yeet Veteran

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    Seems you answered my old reply xD

    Anyway: No. For linux you get a direct executable + files, which the user just need to double-click(after marking it as executable once, but meh, every linux user will know that) the same way windows will. Probably there's also a software/easy way to make it a single executable or a .deb installer after that.

    Unfortunately apple is the way it is, so yea... no way around, no matter the engine/software.
     
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  5. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @elpeleq42 So for a Linux export, I just deploy and done? I'm trying to minimize the game to fit itch's requirements, so I am looking to make the game a standalone single executable.
     
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  6. peq42_

    peq42_ Yeet Veteran

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    You can create a .deb installer. It will be a single file, which will install the game(creating a shortcut and everything) and which works on ubuntu, debian, mint,etc (most Linux distributions).

    https://askubuntu.com/questions/120758/how-do-i-make-a-deb-in-windows
    (You may find another way searching in google, but I couldn't)

    I don't know other ways to make a single executable.
     
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  7. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @elpeleq42
    :kaosigh:Oi, I can't even begin to comprehend that... Maybe I should stick to keeping it exclusive to Windows for now...
     
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  8. peq42_

    peq42_ Yeet Veteran

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    Doesn't itch allow to upload a .zip ?
     
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  9. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @elpeleq42 Yes, but itch has a limitation of 10 items per folder in the zip file (ie: for an RM game's case, 10 files in "BGM", 10 in "img", etc...), so as is, my game completely breaks that rule (heck, my img folder alone has about 13-16 folders for images needed by various plugins, and in these folders at least 30+ images)...

    EDIT: :kaoback:Now I fell dumb...
    Apparently the limit is only placed on new itch accounts and must be requested to be lifted...
     
    Last edited: Apr 10, 2018
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