DarkAdria

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Probably the Codec of any of them was incorrect. This may vary from the version of Android's WebView, so when reconverting you probably applied the codec that would be the default.

Probably the Mp3 version will not be used by the game system, which will only consume unnecessary disk space on the end client.

Sorry if my English is bad.
I thought about deleting the .mp3 version, but if I do, when creating the apk, I start getting error messages similar to "missing X .mp3 file". So I have decided to leave it as it is.
P.D.: My english is bad too, hahaha.

However, I have got two new errors that maybe someone can help me.

1- The first is that when performing certain animations, the game is framed. This does not worry me too much, but the problem is that every time a character or enemy makes a critical attack, the game frames. And this problem happens to everyone who plays my project.
Has it happened to someone? Do you know how to solve it?
Thank you!

2- The second problem is a bit complex to explain (my english is very bad). On some occasions, when I try to heal an ally with a potion or healing magic, the enemy is automatically selected and does not allow me to select an ally.
I have thought this may happen because I am using the Yanfly "Selection Control" plugin, which allows abilities to be cast against enemies and against allies.
It also happens that, if I decide to attack a partner, it doesn't let me either, he only lets me select the enemy.
I must comment that this happens randomly. If I restart the game, the problem disappears and it reappears in another random combat.
And I have also noticed that it happens in a specific combat. For example: imagine that I have two groups of enemies. One is 4 zombies and the other is 2 slimes. If the bug comes out in the fight with the 4 zombies, it does not appear in the fight with the 2 slimes. But every time the encounter with 4 zombies appears, the error appears. Until I restart the game. If I defeat the zombie that is selected automatically, the combat against the other 3 zombies will work as normal.
If I try to select a character (or another enemy) when the bug is present, it makes a selection attempt, but in a millisecond the enemy is re-selected and does not allow me to select another.
It wouldn't matter much to me, if it wasn't because it's a s*** when you go through a dungeon without being able to save the game and the fight that is bugged is the boss...
Could someone give me a hand with this? Has it happened to someone who has used this plugin? I think the problem is due to the "Selection Control" plugin, but I can't be sure either.
The fact is that this error does not exist on PC, it works perfectly and I need to continue using this plugin (the answer "do not use the plugin" does not help me, hahaha), because there are enemies that must be defeated using healing abilities that affect allies.

If you could help me, I would greatly appreciate it.
 

mauigamestudio

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I thought about deleting the .mp3 version, but if I do, when creating the apk, I start getting error messages similar to "missing X .mp3 file". So I have decided to leave it as it is.
P.D.: My english is bad too, hahaha.

However, I have got two new errors that maybe someone can help me.

1- The first is that when performing certain animations, the game is framed. This does not worry me too much, but the problem is that every time a character or enemy makes a critical attack, the game frames. And this problem happens to everyone who plays my project.
Has it happened to someone? Do you know how to solve it?
Thank you!
It sounds like you are using a plugin that uses flashes or tints on critical hit, I think there are a few battle impact plugins out there that do this. Try disabling plugins and seeing if it's an issue, you may have to omit these effects for your mobile version.
2- The second problem is a bit complex to explain (my english is very bad). On some occasions, when I try to heal an ally with a potion or healing magic, the enemy is automatically selected and does not allow me to select an ally.
I have thought this may happen because I am using the Yanfly "Selection Control" plugin, which allows abilities to be cast against enemies and against allies.
It also happens that, if I decide to attack a partner, it doesn't let me either, he only lets me select the enemy.
I must comment that this happens randomly. If I restart the game, the problem disappears and it reappears in another random combat.
And I have also noticed that it happens in a specific combat. For example: imagine that I have two groups of enemies. One is 4 zombies and the other is 2 slimes. If the bug comes out in the fight with the 4 zombies, it does not appear in the fight with the 2 slimes. But every time the encounter with 4 zombies appears, the error appears. Until I restart the game. If I defeat the zombie that is selected automatically, the combat against the other 3 zombies will work as normal.
If I try to select a character (or another enemy) when the bug is present, it makes a selection attempt, but in a millisecond the enemy is re-selected and does not allow me to select another.
It wouldn't matter much to me, if it wasn't because it's a s*** when you go through a dungeon without being able to save the game and the fight that is bugged is the boss...
Could someone give me a hand with this? Has it happened to someone who has used this plugin? I think the problem is due to the "Selection Control" plugin, but I can't be sure either.
The fact is that this error does not exist on PC, it works perfectly and I need to continue using this plugin (the answer "do not use the plugin" does not help me, hahaha), because there are enemies that must be defeated using healing abilities that affect allies.

If you could help me, I would greatly appreciate it.
This sounds like the flashes effect on your game is overloading your android device. With flashes in rpg maker games, it goes from okay to broken really quickly. Thus, if character selection works with one or two characters, it may still break your game with four. I have been working on a way to turn off the selection flashing in my game, but I have not figured a way to make it work with Yanfly's SVenemies plugin (at least not the way I want).
 

Dev_With_Coffee

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About MP3:
If these error messages appear, it’s because these MP3s are listed somewhere, try checking these places:
  • Some plug-in
  • List of files from the file manager
You have not replaced any part of the game

1 and 2:
These problems are probably caused by the fact that the Plugins were probably not tested on a mobile version.
 
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DarkAdria

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It sounds like you are using a plugin that uses flashes or tints on critical hit, I think there are a few battle impact plugins out there that do this. Try disabling plugins and seeing if it's an issue, you may have to omit these effects for your mobile version.

This sounds like the flashes effect on your game is overloading your android device. With flashes in rpg maker games, it goes from okay to broken really quickly. Thus, if character selection works with one or two characters, it may still break your game with four. I have been working on a way to turn off the selection flashing in my game, but I have not figured a way to make it work with Yanfly's SVenemies plugin (at least not the way I want).
OMG! Indeed! The problem was the flashes.

I manually removed the flashes on the characters of all abilities and removed the flash on the critical attack (the latter was in a plugin) and now it works perfect ^^



I have encountered another problem. On PC, if I play my project with a keyboard, there is no problem, but if I play with a mouse, some events do not happen as I want (for example, if I have two events together, one invisible and the other is an NPC and I hover over it invisible, with keyboard I interact with the invisible, but with mouse I interact with the NPC).
For this reason, I used a Yanfly plugin so that the mouse does not work on the PC version.

However, when playing on android, as using the touch screen is similar to using the mouse on PC, the same problems arise.

I have tried to use Mobile DirPad & Action Button by Masked, but I get a strange bug in which the direction button stays pressed. That is, if I move down, when moving to a new map, the character keeps walking down even if I do not press anything.

I'm sure that using a plugin that would enable a dirpad, action button and cancel / menu button, disabling the rest of the screen touch, would solve any problem, besides that it would be more comfortable to play, especially in combat, where it is sometimes difficult to select the desired command because it is very small.

If anyone knows of a plugin, please tell me, I would be eternally grateful.
 

Nico Kaneo

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Does this even work with MZ? The tutorial for this version of Android Studio is extremely outdated.
 

Nico Kaneo

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I tested and it still works for MZ.
Can you show me how you did it? I get constant errors following this tutorial, and then when I install the apk on the phone it does not work at all.
 

SangHendrix

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Can you show me how you did it? I get constant errors following this tutorial, and then when I install the apk on the phone it does not work at all.
What kind of errors did you occur?
 

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What kind of errors did you occur?
When starting up Android Studio the options to select under SDK aren't all there.
When I try to make a new folder for assets, it says "minsdk required=16."
When I try to install and play the finished apk on a phone, it says it's missing a website.
 

seyfer110

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I've starting to prepare all the stuff required for an android port for my MV game;
on Android Studio, in my "SDK Manager" setting, I can't see
- Android SDK Tools
bandicam 2021-06-28 09-06-46-491.jpg
Is this normal on newer versions (I have version 4.2.1)?


When starting up Android Studio the options to select under SDK aren't all there.
When I try to make a new folder for assets, it says "minsdk required=16."
When I try to install and play the finished apk on a phone, it says it's missing a website.

I also have this issue...
It might be related to the first issue of missing option?
 
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seyfer110

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When starting up Android Studio the options to select under SDK aren't all there.
When I try to make a new folder for assets, it says "minsdk required=16."
When I try to install and play the finished apk on a phone, it says it's missing a website.
I had the same issue, just go in Gradle Scripts/build.gradle(Module) and change the "minSdkVersion" to 16 (here I had 14, it might be something else for you).
1102124_Capture_decran_25.png
 

DarkAdria

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I've starting to prepare all the stuff required for an android port for my MV game;
on Android Studio, in my "SDK Manager" setting, I can't see
- Android SDK Tools
Is this normal on newer versions (I have version 4.2.1)?
Have you tried unchecking the "Hide Obsolete Packages" box?
It's just above the blue "OK" button.
 

SangHendrix

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When starting up Android Studio the options to select under SDK aren't all there.
When I try to make a new folder for assets, it says "minsdk required=16."
When I try to install and play the finished apk on a phone, it says it's missing a website.
The first issue, I remember I did mention once in this thread. You can go to previous pages and see where it is. Basically, you didn't need to follow the picture exactly 100%. The second issue, you need to change "minsdk" somewhere to 16. Just find the file in Android Studio. For the last issue, I'll need to know your device model.
 

seyfer110

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Have you tried unchecking the "Hide Obsolete Packages" box?
It's just above the blue "OK" button.
There it is!
Yep, the option was hidden =P
But the SDK tools were already installed anyway o_O
 

DarkAdria

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There it is!
Yep, the option was hidden =P
But the SDK tools were already installed anyway o_O
If you have any questions, ask me.
I have released so many updates for my project that I already know how to convert to Android by heart, hahaha.
 

seyfer110

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If you have any questions, ask me.
I have released so many updates for my project that I already know how to convert to Android by heart, hahaha.
Since you're offering =P
In the "build variants" section, what should I select?
"webviewRelease"?
 

DarkAdria

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Since you're offering =P
In the "build variants" section, what should I select?
"webviewRelease"?
Can you put screenshots?
That way I will orient myself better.
 

DarkAdria

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Ops... I never touched that option. I left it as it was by default.

Look, I'm going to let you step by step what I do:

I open Android Studio.
I select the option "Open an Existing Project" and select the file from the first post "AltimitSystems".

So I wait for it to load and open.

So, I open "build.gradle" (the second option: "Module") and change the blue number 14 to 16 (if I don't change it, it doesn't allow me to create a folder). Remember do click in "Sync now".

After this, I right click on "app" and select "New --> Folder -->Assets Folder" and a new folder is created.

So in RPG Maker MV I create the folder (Deployment) with Android / iOS option and once created I open the folder and right click on the "www" folder and copy it.

I go to the "assets" folder (in Android Studio again) and right click and paste.

Now, I go to "res" folder --> "values" folder --> "values.xlm". Here search "<string name="app_name">RPG Maker MV</string>" and change "RPG Meker MV" to the name of your game (or the acronym so they can be seen on the App icon).

Go back to "build.gradle" and search for applicationId "id.application.rpgmakermv" and change the green part to a name you want, for example: com.blablabla.blablabla
Remember to click on "Sync now".

Now click at the top of Android Studio, on "Build" --> "Make project" and you will see that below Android Studio a green dot lights up on Build.
Click on it and a window will appear.
There you will have to wait until the apk is finished creating.


Finally, when Android Studio is done (it takes a long time), you can close it. Go to the "AltimitSystem" folder --> "app" --> "build" --> "outputs" --> "apk" --> "webview" --> "debug" --> and here is your apk^^

If you need more help, I will use screenshots to be clearer (my English is not very good).
 

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