TehGuy

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I have a problem... Everything went fine, I have my apk built and it works very good on android (thank you for providing this free, awesome method), but I can't hear my bgm files. Everything else works, the SE, the BGS, but the bgm's aren't working. Is this because of a certain format, which android won't support? My BGM Files are in m4a and ogg format.

And yes I have the bgm volume at max ingame.

I'm unable to reproduce this; what version of MV are you using (I'm using 1.6.0, for reference) and what device are you running the app on?
 

Xovio

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I'm unable to reproduce this; what version of MV are you using (I'm using 1.6.0, for reference) and what device are you running the app on?

Still using version 1.0.1 and I'm running the app on a Samsung Galaxy S5. Guess I need to update my MV then.
 

joeitsuke44

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Is it possible to use AdMob with this project? I followed the official tutorial from their website but it did not work.

what are their link of the website? could you mind share it.. the website that show the admod tutorial? using this mv client
 

peq42_

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I don't know if someone asked already but: How does the performance of this compares to the original method?And to others, like web2apk?
 

RPG_itch_Studio

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what are their link of the website? could you mind share it.. the website that show the admod tutorial? using this mv client
There is not any specific tutorial for this type of project. I just followed some general tutorials from youtube, but none of them worked for me.
 

cyanic

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I don't know if someone asked already but: How does the performance of this compares to the original method?And to others, like web2apk?
Measuring by the feedback I have on my app, probably about the same. Doesn't work too well for low-end and even some middle-tier devices. That's mostly because of how inefficient the RPG Maker runtime itself is, I'd rather use a subset or reimplement it natively (don't think that'll work out legally with how assets are licensed, unfortunately). Web2Apk only wraps a URL, it's basically the same as navigating to the URL in a browser and you probably shouldn't use it for distribution.
 

joeitsuke44

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Google has a pretty well laid out tutorial/documentation on the matter on their dev site

Of course, you'll have to add/change the code and AndroidManifests yourself

can somebody make/share a video tutorial how to use admob using MV Android Client. I have check and try all other tutorial but still useless. the method are different.. everything is different.. we also cannot make all rpg maker mv game as paid game on mobile platform. user these days prefer free APS on google play and appstore.. they will never spend money on games which never going viral. so it good if we can generate admob through MV Android Client. and publish it as free aps.. that is my opinion. hope it become real.

UPDATE : i just found this plugin RS_ADMOB.js (http://biud436.tistory.com/73) it enables us to put admob id inside the game. but the sad this is thing, it only work with cordova(complicated and older method). not mv_andrdoi client
 
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Lakaroth

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Thank you @xilefian i've done and that's perfect.

But now i have a problem, i don't understand how to create extra package because playstore have 100mb app size limit.
Reading the docmentation about APK Expansion Files.

I don't understand how to create packages...

Can you help me?

Best

 

littlewing12

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Hello everybody,

I saw your method to use our project on android. I used it for the last months and it worked very well.
Unfortunately, I don't know why, It doesn't work anymore since couple of weeks.
I can build the APK, I place it on Google drive and then, I download it from there.
Then my phone (galaxy 8) shows me an error message and I cannot install the APK. Why this? What can I do to solve the problem.
 

Kes

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@littlewing12 As you haven't told us what the error message is, it's going to be hard to suggest a solution to it.
 

littlewing12

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Well, sorry, :)
The message says : "there was a problem while parsing the package."
 

TehGuy

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Well, sorry, :)
The message says : "there was a problem while parsing the package."
Things to try
  1. cleaning the build and rebuilding in case something's just gone wonky
  2. plugging the phone in to the PC so you can just run your app straight from Android Studio (phone must be in Dev mode for this, IIRC)
  3. manually using ADB to install the app if you really don't want to do #3 for some reason, still probably requires phone to be in dev mode
 

Zergmar

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Are you allowed to sell your game on Android if you use this method?
 

joeitsuke44

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Are you allowed to sell your game on Android if you use this method?

yup. when you have done upload to googleplay please inform me. I want to play your rpgmv games.

#please provide a free demo first. cheer! n_n
 

Voldre

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Hi!

I have found another problem with the APK.

When i run the application, I see my Title screen during 1-2 seconds and after some flash, he becomes black.

I have see this problem in some different APK, like in this page : https://forums.rpgmakerweb.com/index.php?threads/android-black-screen-4-4-4-api-19.83432/ .

The application run and don't crash, but we have a permanently black screen.

I used an Android, a Samsung Galaxy J3, but I don't know what could be the problem.
Thanks for your help!
 

AlefRichard

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this was working well, then i format my pc and downloaded everything again, now this error is ocurring...i don't know what to do because even the "re-download" doesn't work
help please
 

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AlefRichard

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just deleted the folder dists and now everything is working normally
this was working well, then i format my pc and downloaded everything again, now this error is ocurring...i don't know what to do because even the "re-download" doesn't work
help please
 

AlefRichard

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anyone know the compatibility of the rpg mv android games?because the game works fine for me but for my friend(with different android version)it gives him just a black screen.
so i want to know in what android versions it works and if possible the ones that don't have too much lag.
thanks in advance :D:kaoluv:
 

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