tsorigame

Warper
Member
Joined
Jun 7, 2018
Messages
1
Reaction score
0
First Language
xx
Primarily Uses
Other
Hey,
I did the manual and it is an excellent app running on my excellent phone !!

But I want to upload the APK file to Google Play it makes me the next thing:
74855291.jpg

I look forward to your help
 

AlefRichard

Villager
Member
Joined
Jan 31, 2018
Messages
16
Reaction score
1
First Language
Portuguese
Primarily Uses
RMMV
Hey,
I did the manual and it is an excellent app running on my excellent phone !!

But I want to upload the APK file to Google Play it makes me the next thing:
74855291.jpg

I look forward to your help
I think you forgot this
 

Attachments

  • zxxx.png
    zxxx.png
    50.8 KB · Views: 26

Solwern

Dead person.
Veteran
Joined
Jul 27, 2016
Messages
134
Reaction score
68
First Language
English
Primarily Uses
RMMV
Receiving the following errors with this method:
app/build.gradle
Failed to resolve: common Open File
clientapi/build.gradle
Failed to resolve: common Open File
libandroidapi/build.gradle
Failed to resolve: common Open File
libgoogleplay/build.gradle
Failed to resolve: common Open File

Also, how does one go about modifying this to create an expansion file?
 

RPG_itch_Studio

Veteran
Veteran
Joined
Jan 20, 2018
Messages
83
Reaction score
16
First Language
English
Primarily Uses
RMMV
I see that some folks are having trouble uploading their games to Playstore. Let me give you some tips for a successful publishing.

1. Be sure to update Android Studio (including build gradle) to the latest version.
2. Before generating the apk set everything to "release" in Build Variants (image_1).
3. While generating the signed apk set "Build Type" to "release". I also recommend selecting "webview" as flavor (image_2).

If you still have any doubts about this, then check my game here.
 

Attachments

  • image_1.png
    image_1.png
    4.6 KB · Views: 22
  • image_2.png
    image_2.png
    11.4 KB · Views: 20

supidog

Warper
Member
Joined
Jun 14, 2018
Messages
1
Reaction score
0
First Language
Chinese
Primarily Uses
RMMV
I had heap size issue
so I added
dexOptions {
javaMaxHeapSize "4g"
}
in grade android
and
org.gradle.jvmargs=-XX\:MaxHeapSize\=2256m -Xmx2256m
to the gradle properties and passed

for those whose app is too big might

and also I don't why I got the apk file the first page is correct but after I clicked start game, I only got a black screen
 

magus244

Warper
Member
Joined
Jun 23, 2018
Messages
1
Reaction score
0
First Language
Spanish
Primarily Uses
RMMV
Hello everybody, i had a problem during the deployment, only export rtp bgm audio files but ignore the rest,
someone else happened to this?
 

Alex_Cf

Villager
Member
Joined
Jun 17, 2018
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hi everyone, is it normal when the BGM and movements delays (I think it's loading mid-game or whenever I teleport to other maps), I'm running on HTC M8, haven't try on latest android devices tho.

Is there anyway to make this smoother on older/low-spec android devices?

Appreciate the helps.

Thank you.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,341
Reaction score
8,762
First Language
German
Primarily Uses
RMMV
@Alex_Cf
smaller music files - the BGM file needs to be completely loaded before it can be played, and that takes longer the larger the file is.
If the music files are already small, then it might be other files - for example, parallax mapping is dead for any but the most advanced android devices unless you stay on extremely small maps (with small parallax pictures)
 

kickthenoin_ci

ini_kun
Member
Joined
Feb 11, 2017
Messages
26
Reaction score
59
First Language
Korean
Primarily Uses
RMMV
it's so cool...May I translate the main post of this thread? I think this will so helpful to my homelands users.
 

TenTranVN

Veteran
Veteran
Joined
Apr 13, 2017
Messages
182
Reaction score
19
First Language
Vietnam
Primarily Uses
RMMV
upload_2018-7-12_1-23-49.png



Help,

What I see in the other guides, now what to do, huhu
 

Apit04

Villager
Member
Joined
Mar 23, 2018
Messages
11
Reaction score
2
First Language
English
Primarily Uses
RMMV
How do I export MV game files to apk with 400 MB more?
If anyone knows how to change the html5 file to apk please explain to me!
 

TenTranVN

Veteran
Veteran
Joined
Apr 13, 2017
Messages
182
Reaction score
19
First Language
Vietnam
Primarily Uses
RMMV
Is there a way to integrate it with the Nelderson Online Plugin?
 

Apit04

Villager
Member
Joined
Mar 23, 2018
Messages
11
Reaction score
2
First Language
English
Primarily Uses
RMMV
The originating tutorial along with direct support can be found at:
hbgames.org/forums/viewtopic.php?f=48&p=939401

Index

  • Prerequisites
  • Creating the Android app
  • Testing (Optional)
  • Create Debug APK
  • Customisation
  • Crosswalk vs WebView

What is the MV Android Client

The MV Android Client is a runtime client for the Android™ operating system intended to play games created with the RPG Maker MV game development tool-kit.


The tutorial uses the MV Android Client to compile an RPG Maker MV project for Android (deployed as an Android APK).

Prerequisites

MV Android Client

Obtain the MV Android Client source code from the URL:
github.com/AltimitSystems/mv-android-client/zipball/master
Or by cloning the GitHub repository with git:
github.com/AltimitSystems/mv-android-client.git

This is a zip folder of the latest version of the MV Android Client.

Extract this zip folder to a memorable location (such as your computer Desktop folder).

Development Environment

The official IDE for Android application development is Android Studio by Google.

Android Studio can be downloaded for macOS, Microsoft Windows and Linux at the following URL:
developer.android.com/studio

The Android Studio install instructions for your platform can be found at the following URL: developer.android.com/studio/install.html

Android SDK Libraries

When opening Android Studio for the first time, you will be presented with a welcome window describing the version of Android Studio you have installed with some quick options for creating a project.

BZecW4l.png


If this is not the first time you are opening Android Studio and you are presented with a previous project, you can reach the welcome window by closing your current project from the File menu and then selecting Close Project.

At the lower right of the welcome window is the Configure menu. Open this menu and select SDK Manager to start the Android SDK Manager. This is where you can download the required Android SDK libraries for a project.

You may also open the Android SDK Manager from within an opened project via the Tools menu, selecting the Android sub menu and then choosing the SDK Manager.

Required SDK Platforms

The Android SDK Manager has three tabs; SDK Platforms, SDK Tools and SDK Update Sites.

To download the required SDK Platforms, make sure the SDK Platforms tab is selected. This is where you can download the development libraries for the many versions of Android.

It is usually best to select the most recent version of Android for installation. As of the writing of this tutorial, the most recent version of Android is "Android 8.0 (Oreo)".

Check the box to the left of the version of Android you wish to install the SDK for and click Apply to begin downloading the required SDK Platforms.

Mdw6LfT.png


Required SDK Tools

Once the SDK Platform is downloaded, select the SDK Tools tab to begin downloading the tools needed for developing Android apps.

From this list, check the boxes to the left of the following SDK Tools:

  • Android SDK Build-Tools
  • Android SDK Platform-Tools
  • Android SDK Tools
  • Support Repository

LZB07Kt.png


If you wish to test your app on a real device you may need to also check the Google USB Driver if you are on Windows.

Click Apply to begin downloading the required SDK Tools.

Deployed RPG Maker MV Project

To prepare your RPG Maker MV project for Android you must export it from the File menu, selecting the Deployment... option.

y1Hmiy9.png


In the Deployment window that appears, make sure the Android / iOS Platform is selected. You may check the Exclude unused files option, however this may break some Plugins that depend on additional files.

VDpavLO.png


Remember to select an Output Location for the deployment, you can do this by clicking the Choose... button. You will need to find this output location later so make sure it's in an easy to find, memorable place (such as your computer Desktop folder).

Click OK to begin the deployment.

Creating the Android app

Open MV Android Client

From the Android Studio welcome screen, select Open an existing Android Studio project.

Find the folder where you extracted the MV Android Client source code downloaded at the beginning of the Prerequisites section.

KpbP5qD.png


Select this folder so it is highlighted and then click OK. It may take some time for Android Studio to build the project after opening it.

Wait for the project to settle in Android Studio. The project will automatically download additional libraries that it needs, so an internet connection is required for loading the project.

n2JfW02.png


Once everything is settled, expand the Project tab at the upper far left and expand the Build Variants tab at the lower far left.

Expanding the app folder in the Project tab should have the manifests, java code and xml values.

The Build Variants section can be used to switch between Crosswalk and WebView as the default web-engine.

9AdRf52.png


Crosswalk development ended in January 2017, so it is better to use WebView, however older devices may not be fully compatible with WebView features. See the end of this tutorial for a more in-depth explanation on Crosswalk vs WebView.

Import deployed RPG Maker MV project

Create Assets folder

If the Assets folder is not visible within the app folder of Android Studio then it must be created. The Assets folder is used to store the deployed RPG Maker MV project.

Right-click on the app folder to open the context menu. Open the New submenu, then open the Folder submenu lower down. From here, click the Assets Folder to begin creating the Assets folder.

di1sYDk.png


Simply click OK on the window that appears.

HMyyuOl.png


Copy RPG Maker MV project files

Find the deployed RPG Maker MV project that you created during the Prerequisites. Inside here should be a www folder.

CpmMRLo.png


Select the www folder so it is highlight and copy this folder by right-clicking on it and selecting the copy option.

Back in Android Studio, you want to now right-click on the Assets folder and paste the www folder by selecting the paste option.

Fkk0UqD.png


In the Copy window that appears, make sure Open copy in editor is un-checked to prevent the MV project files from opening in Android Studio and then click OK.

0hEhIzb.png


Depending on the size of your MV project, it may take a while to copy it into Android Studio.

Modify applicationId

The Android applicationId must be unique to your project.

Expand the Gradle Scripts and open the build.gradle (Module: app) file.

5cJiAKF.png


You should see something similar to the above image. Find the line inside defaultConfig that has applicationId.

zyQFmhk.png


Change the text inside the quotes to a new applicationId. Android applicationIds must contain no spaces and must be lower-case Latin characters with periods between each word.

Generally, they are domain names in reverse with the app name at the end. An example for a project call "Adventure" made at HBGames.org would be "org.hbgames.adventure".

If you do not have a website domain, you can use your first and last name. A project called "Owl Chronicles" by someone called "Harry Potter" would be "potter.harry.owlchronicles".

It must be unique to your project and your studio.

Testing (optional)

If you have an Android phone you may connect it to your computer to test your MV project directly.

A guide for setting up a phone for testing is available at this URL:
developer.android.com/studio/run/device.html

Alternatively, you may create an Android emulator instance. An emulator runs on your computer and does not require an Android phone.

A guide for setting up an emulator instance for testing is available at this URL:
developer.android.com/studio/run/emulator.html

Create Debug APK

From Android Studio, select Build and then click Build APK.

L9MWVt9.png


This will compile and build your app, which may take some time. When it is complete, at the lower right of Android Studio you will see a confirmation message with a handy link to your APK.

JWFayB2.png


Clicking the link will open up the folder for you, where you can copy and share the APK.

w93Z6HH.png


This is a debug APK, so it is not ready for publishing to the Google Play Store. This tutorial will not cover publishing a release APK and support will not be given for issues related to APKs built for release. For information on creating a release APK see the URL:
developer.android.com/studio/publish

Customisation

Most of the customisation can be done within the values.xml file.

uyyCnMH.png


App Name

To rename your app, open the values.xml file and find the app_name entry. By default, the app is called RPG Maker MV.

Unicode must be used for non-Latin characters (such as Chinese characters). Use a unicode converter to generate these for XML.

App Website

The website URL is configured in the values.xml file. Change the app_host to your website domain and app_scheme to HTTP or HTTPS. As an example, if my website is http://www.hbgames.org then my app_scheme will be "http" and my app_host will be "hbgames.org".

After that, my website will need to be associated with the app. See the section "Associate your app with your website" at the URL:
developer.android.com/studio/write/app-link-indexing.html

App Icon

Open up the res/mipmap folders to view the app icons.

r4JmBPw.png


There are multiple icons here to handle the different versions of Android and the different sized icons for different devices.

You may delete all these icons to remove the default icon, however you must replace the icons with two icons, one named "app_icon" and another named "app_icon_round".

These can be PNG images, or you can create them with Android Studio by right-clicking on the mipmap folder, opening the New submenu and selecting Image Asset.

A guide for the Image Asset Studio is at the URL:
developer.android.com/studio/write/image-asset-studio.html

Remember to have two icons named "app_icon" and "app_icon_round"! Ideally, app_icon_round would be a circular icon.

app_icon.png
app_icon_round.png


Crosswalk vs WebView

Crosswalk is an Intel project that aimed to create a portable WebView alternative for Android that worked across multiple versions of Android. crosswalk-project.org

You may know of Crosswalk from Intel XDK, Cordova and PhoneGap. It is also featured as part of the "official" Android deployment guide for RPG Maker MV.

Modern Android has separated the WebView component from the operating system, so now old versions of Android can receive critical security updates for WebView without needing a complete operating system update. This has made Crosswalk redundant as Crosswalk's main goal was to provide WebView updates for old versions of Android.

So why use Crosswalk? Unfortunately, WebView updates haven't enabled some features for older devices. Namely, WebAudio and WebGL might not be available for old Android phones. Crosswalk may have these implemented for old devices, so with Crosswalk there is a possibility that compatibility can be improved.

This is not a win-win situation, however. WebView can work on even older version of Android than Crosswalk (Going as far back as Android 3.0 Honeycomb API 11). WebView may even be faster than Crosswalk for newer devices.

The critical difference is that Crosswalk is no-longer in development, so it will not receive security updates. If a bug appears in Crosswalk that allows people to hack devices and break phones through your app or game then you're out of luck. With WebView, an update from Google will fix the issue rapidly.

WebView is also a core part of Android itself. Using Crosswalk can increase the size of the APK as all the Crosswalk libraries and files for all the potential versions of Android and phone devices need to be included as well.

The recommendation from security-conscious developers such as myself is that WebView should be used and Crosswalk avoided. Crosswalk should be used at your own risk.

If a serious security issue for Crosswalk does appear in the future, it will be removed from future versions of the MV Android Client.

I have a problem with your source Sir... When In this step"Select Open an existing Android Studio project.."
I still do not understand. What is the solution ? I'm stuck in thare..
Please Help me ...:hsad::hswt2: @xilefian
 

Attachments

  • andro.jpg
    andro.jpg
    138.9 KB · Views: 131

Zeichi

Warper
Member
Joined
Sep 6, 2012
Messages
2
Reaction score
0
First Language
Spanish
Primarily Uses
Thanks for this tutorial, as many here i have a game with more than 100mb, and google don't allow more than 100mb, so is there a way that not only me but all the users with that problem will make a Expansion APK for ours games?.
 

DanrDiaz

Warper
Member
Joined
Aug 7, 2018
Messages
1
Reaction score
0
First Language
Spanish
Primarily Uses
RMMV
Hi, I have the same problem that other people have. I do the tutorial perfectly and when I install the apk into my android device and launch it the screen start to flicker and then go black but the game is still running. Im using android 6.0. If anybody knows how to fix it I would really appreciate it.

Thanks
 

maximka68

Warper
Member
Joined
Aug 7, 2018
Messages
4
Reaction score
0
First Language
Russian
Primarily Uses
RMMV
I do not have music in the menu or in the battle
And the rest of the sound effects work
Why is this happening?
help me please
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,341
Reaction score
8,762
First Language
German
Primarily Uses
RMMV
what music files do you use for this (full name of the files?
have you both versions of those music files available?
 

maximka68

Warper
Member
Joined
Aug 7, 2018
Messages
4
Reaction score
0
First Language
Russian
Primarily Uses
RMMV
what music files do you use for this (full name of the files?
have you both versions of those music files available?
M4a and ogg
And music no worked android game
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,341
Reaction score
8,762
First Language
German
Primarily Uses
RMMV
@maximka68 please answer my question - we can't help you otherwise.
what are the full filenames of the music files that don't work?
 

maximka68

Warper
Member
Joined
Aug 7, 2018
Messages
4
Reaction score
0
First Language
Russian
Primarily Uses
RMMV
Theme1,inn, city,night.
Standard titles
I did not change them
 

Latest Threads

Latest Posts

Latest Profile Posts

My new 49" monitor has been dispatched from the warehouse. Will it arrive tomorrow? The day after? I love that we can track packages now, even if it does only tell me when it's left that end and when it's arrived at the local centre. As long as it doesn't end up in Melbourne again, which has happened before ...
My friend's doing a surprise stream of my game Origin Hunt on Twitch here ! Feel free to stop by :yhappy:
Me, designing it a long time ago: Having an optional boss fight as a random chance to trigger when you fish in a certain spot with a certain type of bait is fun! Cool idea!
Me, trying to playtest everything again: oh god just let me see the boss, my bag is so full of fish!
both love and pain have no boundaries
Happy Saint Nicholas Day! May there nice stuff in your shoes when you wake up!

Forum statistics

Threads
117,218
Messages
1,105,573
Members
153,365
Latest member
jundoe
Top