Exporting to Android (MV Android Client)

Discussion in 'RPG Maker MV Tutorials' started by xilefian, Sep 29, 2017.

  1. maximka68

    maximka68 Warper Member

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    Theme1,inn, city,night.
    Standard titles
    I did not change them
     
  2. TenTranVN

    TenTranVN Veteran Veteran

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    how to hide status bar
     
  3. Kes

    Kes Global Moderators Global Mod

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    @TenTranVN Please do not hi-jack a thread with an unrelated question. Post a new thread in the Support forum for the engine you are using.[/ mod]

     
  4. Hackateck

    Hackateck Villager Member

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    tnx for your tutorial, it takes me one day to build in Android studio
    action taken update gradle of your client
    then assets folder can be seen now, and can build it to apk.
    the problem that i encounter now in game is when i battle in monster, cant load image of weapon.
     
  5. Geyblade

    Geyblade Villager Member

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    Brilliantly explained, but even a small app ends up to giant for upload, are there files involved that can be deleted before building?
     
  6. H4rdQu0r3

    H4rdQu0r3 Warper Member

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    At first, thanks for the tutorial :)

    Sadly it doesn't seem like I'm able to get any game to work.

    Every single game I tried had problems loading audiofiles, at some points I was able to get less popups of missing files when exporting everything and not only used files, but those games are still unplayable.

    I'm familiar with how android deals with filenames and that they're case sensitive but I double checked a lot of files and they were 100% correct.

    So my next guess were coding issues so I decided to simply replace the audiofiles with empty files that should never cause any problems, sadly, this also didn't help a bit.

    I'm a little lost here tbh, I used different android versions in my VM and on physical devices.

    Do you guys have any idea on what's going on and why all of my tries failed so hard ?
     
  7. Hackateck

    Hackateck Villager Member

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    hello, do you click the check box of ENCRYPTION and Exclude unused files? if you check those box, make deploy again and dont check all the checkbox.
    that's also my problem before, i uncheck all the checkbox when i do deployment in android.
    my prob is fix, my game is running on android using Vivo phone marshmallow o.s.
     
  8. Angio

    Angio Villager Member

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    I've being using the Altimit project to create my game's APK for some month now. But since my device was updated to Android 8.0 (Oreo) about a month ago I'm now having issue with disappearing windows and menu background. I get this issue only on devices I tested with android 8+, those running 7 or earlier are fine. I got the same bug even if I start a new RMMV project from scratch.

    I tried a couple of RMMV games I found on Google Play and most of them had the same problem on Android 8 devices, but some didn't. As far as I can tell, those without the problem didn't have the Altimit text on startup so I guess they might be using another method to create their APKs. Is anyone else experiencing this issue with playing their game from an APK created from this method on Android 8+ devices?

    Example:
    [​IMG]
     
  9. TakeHomeTheCup

    TakeHomeTheCup Veteran Veteran

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    Yeah, I was getting the same thing on Android 8.0 too. I haven't bother to look into it though, so I can't help you. Sorry.
     
  10. AlefRichard

    AlefRichard Villager Member

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    Hello everyone!:kaohi: Someone can help me? I'm having problems with the "compatibility" of my game or something like that, what happens is: in some smartphones my game works normally and in anothers the game just give a black screen, the game is working because you can use selection and hear the musics, but the screen is all black...
    PS: sometimes when I'm making the apk a text appear saying "uses or overrides a deprecated API", I don't know if this have something with the problem, but... that's it.
    I would love if someone help me with this:kaoluv:, I DON'T KNOW WHAT TO DO:hsad:
     
    Last edited: Oct 7, 2018
  11. TakeHomeTheCup

    TakeHomeTheCup Veteran Veteran

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    On what smartphones is the game not working?
     
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  12. Andar

    Andar Veteran Veteran

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    @AlefRichard are you using regular maps or parallax mapping?
    If the screen remains black on some devices but works on others that sounds as if those mobiles don't have enough RAM to load all pictures, and one of the biggest RAM-drains are parallaxed maps.
     
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  13. Jtarim

    Jtarim Warper Member

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    I was thinking it had something to do with my phone but think it's a issue with googles webview api's in Android 8, quite annoying.
     
  14. Angio

    Angio Villager Member

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    Well that's more than annoying. It's unreleasable.

    Is there anyone that is actually using this method and don't have this bug when running on an Android 8 device?
     
  15. TakeHomeTheCup

    TakeHomeTheCup Veteran Veteran

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  16. JAD94

    JAD94 The lunar knight Veteran

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    i did everything listed but I have two issues:
    my images and text sometimes fade in and out or take awhile to load.
    my bgm doesnt play, only bgs and sfx do
    thanks :)
     
  17. Angio

    Angio Villager Member

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    Nope, same result...

    It is based on the Altimit client as well, so I guess that's why this method have the same problem.
     
  18. AlefRichard

    AlefRichard Villager Member

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    Thanks for the attention:kaoluv:
    @Andar @TakeHomeTheCup I use regular maps, I create them normally on Rpg Maker MV.
    And the smartphones that don't work are Alcatel pixi 4 (Android 6.0) Samsung gran prime duos (Android 5.1.1) Samsung j1 2016 (Android 5.1).
    And the one who worked is Samsung J2 pro Android 7.1.1 (Worked very well) and in my emulator, with Android version 4.4.2 (but it lags too much and don't have any sound sadly).
    PS: I noted that in the gran prime duos I can see that the Rpg MV logo flashes before the black screen...
     
    Last edited: Oct 10, 2018
  19. sha11559

    sha11559 Warper Member

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    XILEFIAN I LOVE YOU!!!!!! THANK YOU SO MUCH!!!!!!
     
  20. AlefRichard

    AlefRichard Villager Member

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    @Andar if it's ram usage, what can I do to reduce it and make the game work normally?
     

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