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So, when I deploy my game to PC and run it from there everything works perfectly. The game runs exactly how I want it. No errors. All plugins and plugin commands work great.
However, when I deploy my game to Android, the game runs perfectly fine, but certain plugin commands simply do not activate. One of them is SRD's CharacterCreatorEX and SRDHudMaker / SRD SuperToolsEngine.
The edits made in SuperTools engine (the HUDs I've created via SuperTools, specifically) do not transfer over to android and do not display when I run the game.
Additionally, his plugin command OpenCharacterCreator 1 (for actor ID 1, for CharacterCreatorEX), while it does work perfectly on my deployed game on Windows, it doesn't do anything when the event with this plugin command is triggered /activated in my deployed game on Android.
Can anyone think of some reasons for this? I just finished bug testing it and sending a sample isolated project to him, with only the plugins in question present. But I wanted to get some others thoughts on this.
When I deployed the single project, with only the plugins in question inside (to test them), and ran the compiled APK on Android, the apk would actually not even start, and returned an error. Wondering it could be an error on how I am deploying them? Or some error in how the plugins are written so that even though the rest of the game can run, they aren't supported in android?
Finally, I would like to add though, that all my other plugins beisdes these work within the deployed on Android. Even rather complex ones such as SAN_MapGenerator (random map generator with extensions to randomly generate dungeons on the fly) work completely fine on the deployed android game.
Thanks for your time, and any insight you can offer
Nza3
EDIT:
Think it might be because of his special file type? What do you think?
This is what I mean:
However, when I deploy my game to Android, the game runs perfectly fine, but certain plugin commands simply do not activate. One of them is SRD's CharacterCreatorEX and SRDHudMaker / SRD SuperToolsEngine.
The edits made in SuperTools engine (the HUDs I've created via SuperTools, specifically) do not transfer over to android and do not display when I run the game.
Additionally, his plugin command OpenCharacterCreator 1 (for actor ID 1, for CharacterCreatorEX), while it does work perfectly on my deployed game on Windows, it doesn't do anything when the event with this plugin command is triggered /activated in my deployed game on Android.
Can anyone think of some reasons for this? I just finished bug testing it and sending a sample isolated project to him, with only the plugins in question present. But I wanted to get some others thoughts on this.
When I deployed the single project, with only the plugins in question inside (to test them), and ran the compiled APK on Android, the apk would actually not even start, and returned an error. Wondering it could be an error on how I am deploying them? Or some error in how the plugins are written so that even though the rest of the game can run, they aren't supported in android?
Finally, I would like to add though, that all my other plugins beisdes these work within the deployed on Android. Even rather complex ones such as SAN_MapGenerator (random map generator with extensions to randomly generate dungeons on the fly) work completely fine on the deployed android game.
Thanks for your time, and any insight you can offer
Nza3
EDIT:
Think it might be because of his special file type? What do you think?
This is what I mean:
Last edited:

