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Extended Loot 1.2
Pheonix KageDesu




Features
  • Loot Lists - loot is now in the form of a convenient list. It can be seen that you have found. You can take only what you need.
    ExtendedLoot_example.gif
  • Pick up Pop Up's
  • Visual Item's drop - items jump out from chest to gound, you can collect them or leave
    ExtendedLoot_VD2.gif
  • Items rarity system - visually separate the quality of the treasures finded by the player (works in all deafult windows as well)
    2021-12-25_14-29-29.png
  • Easy random loot generation - create loot with chance to drop or loot depending on different conditions using intuitive comments
    2021-12-30_23-04-34.png
  • All systems is optional. Use only that you need.

  • More then 100 plugin parameters for customization as you want


How to Use:

All actual plugin instructions and commands are listed in the plugin help section

Plugin webpage

Download:

Works in RPG Maker MZ and MV

Demo project MV
Demo project MZ

Only plugin (with resources)

Terms of Use:

Creative Commons 4.0 Attribution, Share Alike, Non-Commercial

(Attribution Non-Commercial Share Alike, cc by-nc-sa)

You can use plugin in non-commercial projects for free

For using plugin in commercial projects you should obtain PRO version of plugin
 

Attachments

  • 2022-01-21_15-13-30.png
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I haven't tested this plugin with VisuStella and Yanfly's plugins too much, so if there are compatibility issues, or just any bugs (since version only 1.0), let me know in this thread.
 

necrovarium

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This is what I'm running into.

I defined the gold as requested in the description of the plugin parameters. I disabled every plugin that isn't yours, and I'm still running into it.

PRO version, btw.
Broken Plugin.png
 
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I defined the gold as requested in the description of the plugin parameters. I disabled every plugin that isn't yours, and I'm still running into it.
As i known It's a incompatibility issue with VisuStella EventsMoveCore plugin, i will fix it in few days.

If you turn OFF alos VisuStella EventsMoveCore plugin, show me active plugins list, maybe same error with another plugin.
 

necrovarium

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Nope, I guess I must have missed the checkbox when I was disabling things. It kicked up. I really like the scope of this plugin, so I'll definitely be doing testing on it and let you know whatever I run into!
 

Jrrkein

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The plugin didn't seems working for me when I tested it on as nothing has occured..
1643699487803.png

Wonder if there is a conflict with yanfly/VS
 

Jrrkein

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Can we have a screenshot or descriptor of the error?
I setup the events with lootList comments and put sample items/gold there, nothing shown up.
 

fizzly

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Wow! Looked for "item popup from chest on ground" everywhere! Thank you so much.
 
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I setup the events with lootList comments and put sample items/gold there, nothing shown up.
Are you open console for check errors? If nothing happen in game i think some error can be in console log.
 
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Plugin updated to version 1.1
  • Plugin not require Alpha_@Core.js file anymore
  • Added compatibility with Alpha ABS (mv)
  • Improved compatibility with Map Inventory plugin
  • Added compatibility with VisuStella plugins
Download from topic first post

@Jrrkein, issue with VisuMZ_ItemsEquipsCore is fixed
 

Jrrkein

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1644002054112.png
Just pretend you release a game/demo and player trying to pick up.
 

ShadowDragon

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I notice in the demo that item can go on the roof, unable to pick up,
but I dont know if you can either block the X tiles or if it goes over,
you can actract it with a radius (like a magnet) as radius 3, later
a power up to radius of 6 or 10 to loot further items to you :)

but amazing plugin :)
 

JustXHiro

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I have a question : Is it possible to generate the loots randomly through visual drop system, like in the loot window one? Also, is it possible to take back the loots when the players accidentally click the X button?
 
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I have a question : Is it possible to generate the loots randomly through visual drop system, like in the loot window one? Also, is it possible to take back the loots when the players accidentally click the X button?
Yes, you can generate loot randomly through visual drop. Random comments works with any Change Item (weapon, armor) event commands.

If loot been generated randomly - no. It's dissapears when you close loot list. In other case, if you manually add items, it's depends on your event page.
 

Willibab

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Maaaaan....I have been using a ton of other plugins to simulate what this single one does >.<

Might change over though, looks awesome!
 
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Plugin updated to version 1.2. Many bugs are fixed.

Changelog​

  • Added script call: VPU_setShouldShow(true|false) – to temprorary disable or enable PopUp’s (if you want give to player some quests items for example and not shown PopUp)
  • Added new plugin parameter: Max Length – you can limit items name text for not create too long PopUp’s
  • Fixed compatibility bug with Map Inventory BASIC plugin
  • Fixed bug: visual drop not works after save\load game
  • Fixed bug: if there are several items with different names, the popup background is misaligned
  • Fixed bug: visual drop items are higher than screen dimming and tinting
  • Fixed bug: chance comment works wrong
  • Fixed bug: visual drop items transfering to other map
  • Fixed bug: armors and weapons with same ID as Gold Item can be given as gold

Extra​

Added new images for chest header and .psd file [only for PRO version of plugin]

EL_newImages_PRO-1024x267.png
 

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