- Joined
- Jul 13, 2016
- Messages
- 18
- Reaction score
- 3
- First Language
- English
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Hello, ya'll! I'm experimenting with ways to expand item and skill descriptions in game. Right now I figured out a way to make the descriptions as long as I want, but doing so also expands the text box displaying target names in battle. This can cover more of the screen than I want, and make the visuals less clear in combat.
Basically I want this:

Without also causing this

I altered the text code in the 'rpg_windows' js file to expand the text box, and used the Word Wrap function in Yanfly's message core to carry the text over so it goes to the third line.
I'd like to ideally create a system in which ONLY the mechanical info is displayed in battle (top two lines) and lore/flavor text is reserved for the menu. But barring that, I'd like to at least fix this issue and have finer control of the size of the text box so the target name doesn't take up so much space in battle.
At most, I'd probably use 4-5 lines for the longest item/skill descriptions, and keep the first two lines just for the functional description.
If you need anymore info let me know. Thanks for the time ya'll!
Basically I want this:

Without also causing this

I altered the text code in the 'rpg_windows' js file to expand the text box, and used the Word Wrap function in Yanfly's message core to carry the text over so it goes to the third line.
I'd like to ideally create a system in which ONLY the mechanical info is displayed in battle (top two lines) and lore/flavor text is reserved for the menu. But barring that, I'd like to at least fix this issue and have finer control of the size of the text box so the target name doesn't take up so much space in battle.
At most, I'd probably use 4-5 lines for the longest item/skill descriptions, and keep the first two lines just for the functional description.
If you need anymore info let me know. Thanks for the time ya'll!