- Joined
- Jun 28, 2015
- Messages
- 47
- Reaction score
- 5
- First Language
- German
Hey folks,
right now I am deep into learning JavaScript, so I don´t know HOW you can acchieve most things with the Maker + JS.
My question is: Would it be hard to add more attributes and to have them influencing the other attributes?
I would like to have more attributes for the characters, but at them moment, I don´t think I want to rewrite the whole combat system.
So I am thinking of using the standard attributes for combat (ATK, DEF, etc.) and categorize them as combat-attributes only.
I´d like to add attributes like Dexterity, Strength, Willpower, etc. Depending on what value you have in these attributes, I´d like to
add onto the combat-attributes. For example, the final ATK value would have to following formula: "ATK + (STR+DEX)/2".
This is not the final system, but so you can see the logic. I would have to balance the whole system, because leveling up would
have way lesser improvements on the stats than compared to the standard. Like for the attributes, 5 would be an average value,
13 would be very strong and 16+ would be heroic. So you wouldn´t slay a few monsters and then get +1 every time.
I want the additional attributes to be used for skill-checks via dice-rolls (random number 1-20) mainly and as I mentioned above
for combat. Because of that, I would have to write an own balanced logic, so this system won´t clash with the balance behind the
combat and general level-up system.
What do you think? What would be the best way to acchieve that? Do I have to custom code a combat system, or can I stay with
the already implemented one and just tweak it?
Any opinion would be awesome. Thanks in advance.
Cheers,
jb
right now I am deep into learning JavaScript, so I don´t know HOW you can acchieve most things with the Maker + JS.
My question is: Would it be hard to add more attributes and to have them influencing the other attributes?
I would like to have more attributes for the characters, but at them moment, I don´t think I want to rewrite the whole combat system.
So I am thinking of using the standard attributes for combat (ATK, DEF, etc.) and categorize them as combat-attributes only.
I´d like to add attributes like Dexterity, Strength, Willpower, etc. Depending on what value you have in these attributes, I´d like to
add onto the combat-attributes. For example, the final ATK value would have to following formula: "ATK + (STR+DEX)/2".
This is not the final system, but so you can see the logic. I would have to balance the whole system, because leveling up would
have way lesser improvements on the stats than compared to the standard. Like for the attributes, 5 would be an average value,
13 would be very strong and 16+ would be heroic. So you wouldn´t slay a few monsters and then get +1 every time.
I want the additional attributes to be used for skill-checks via dice-rolls (random number 1-20) mainly and as I mentioned above
for combat. Because of that, I would have to write an own balanced logic, so this system won´t clash with the balance behind the
combat and general level-up system.
What do you think? What would be the best way to acchieve that? Do I have to custom code a combat system, or can I stay with
the already implemented one and just tweak it?
Any opinion would be awesome. Thanks in advance.
Cheers,
jb
