to open a browser window / tab with a website - Google in this case, but you can type in other urls, of course.
From looking at the plugin, it also seems that you can decide not to have a link in the title menu, if that's important, but I'm not quite sure about that. (Otherwise it would be easy to modify the plugin file for that.)
So now I'm going to try to see if it's this one plugin I recently put in to change the in-game menu ... whatever it IS I will find out cause I need this to work..
So.. I'm copying my game folder and going to go through each one if these few I'm suspect of don't work.
If it's working in an empty project, that usually means there is some sort of plugin conflict. Try disabling all the other plugins and reenabling them one by one until you find where the conflict lies.
If you're using other Yanfly plugins, make sure you have them in the correct order, as shown in the plugin list on his website. Changing the order between Yanfly and non-Yanfly plugins might also help.
Your post made me think of a plain javascript event solution and at first I didn't believe this would work, but I called document.location = "http://google.com"; by event script and to my surprise that, it worked! Also low and behold the RPG MV game wrapper seems to be a light version of Google Chrome. Interesting.
EDIT: I see that you are trying to open in a new tab/window.
With plain javascript in an event, you might want to look into window.open();
W3 says the toolbar parameter only works in Firefox and IE. The game wrapper is Chrome.
You can have the toolbar in the whole game though if that's not an issue or even maybe preferred, if you edit your package.json (set the window->toolbar->true) (see this thread for json file locations) btw he has the Mac package.json location wrong, but that thread is from 2015, so I'm not sure how accurate it may be now.
I have build an .apk, a signed build relase ready for play store.
The link is blocked by a popup.. i need to link the complete version of my game.
So, you play the demo, then at the end you click the link for the Complete version.
Hey all! I had a related question about Yanfly's External Links plugin, but in connection with a game set to go fullscreen on PC. Is there a way to make the webpage open in a separate window but NOT make the game go all miniature with its game content? I currently have my game's screen size and game resolution settings in Yanfly's Core Engine plugin and a different plugin (named "fullscreen.js") by a developer named Christian Shicho set to the following JavaScript values:
Width is set to: window.screen.width * window.devicePixelRatio
Height is set to: window.screen.height * window.devicePixelRatio
I guess my question is, should I remove the fullscreen.js plugin and only use Yanfly's Core Engine plugin to set the game to fullscreen while losing the borderless frameless fullscreen effect, or is there some other way to get this to work?
[necro]KuroyakiDevGamed[/necro]
This is also hi-jacking i.e. it is a different question to that of the OP. Please post a new thread. You can link back to this one if that helps your explanation.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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