then it's probably something in your text file that went wrong - can you attach that?
no - for every event in your entire game together you'll have a single file. Even if it is only one event for now, you'll have to add everything into that file.Okay so for one event, I have one single file, right ? Then all it a lot more clear ! Thank you very much, I'll test this out now.
no - for every event in your entire game together you'll have a single file. Even if it is only one event for now, you'll have to add everything into that file.
yes, different texts will require different script commands
however, I checked the github for example text files and while there are none, I learned that in a newer version Enelvon enabled you to use several text files for better organisation.
But that does not change that the keys need to be inside the text files, and that you need different script commands to access different texts.
The attached textfile was to be used for a (now abandoned due to MV) Ace-Project using the multi-language add-on to translate not only the show texts, but the entire database of the game project, and intended for use by several persons (which is why I included that many comments on the key structure)Now I'm just waiting a sample file to understand the proper syntax.
If you copy your event here, I might be able to help you, I'm using the script right now with my game.Sorry to bother again, but I have now another problem, minor, but that still blocks me in progressing in my game. I've tried to set up a choice, but it symply display the two options as if they were text lines, one following the other. May you help me to solve this out @Andar please ?