- Dec 29, 2012
- Reaction score
- First Language
- Primarily Uses
Shaz, can you think of a reason as to why it would only be capturing some of the data?
On some event commands I have not included all the parameters (for example, Show Picture and Move Picture do not include the Zoom parameters).
I don't have a complete list of these.
If you use a command and discover some of its parameters are missing, please post below with the command name and the missing parameters, and I will include it in a future update.
Stuff not included
I don't extract the sprite name or autonomous move route details from event pages.
I should do this.
I will include it in a future update.
I have not tested every single event command with every single possible combination of options.
I fully expect that some of you will be using commands I have not yet tested, and MAY result in the script crashing before the title screen appears.
If this happens, please take a screenshot of the error message, or type the FULL error message text here EXACTLY as it appears in the error window.
Also indicate in your post what version of the script you are using.
Then disable the script so you can continue working on your game while waiting for a fix.
Thanks! Main issue I am having is loading the database as XP doesn't have the same system for it as Ace.Go for it. I think I actually do/did have one, or at least started one.
It occurs regardless of whether I set the script to export battle events, but it does not occur if I disable your script entirely.Script 'Yanfly TP Engine' line 1129: NoMethodError occurred.
undefined method `each' for nil:NilClass
Have you loaded a savefile or did you start a new game?since it appears to involve another third-party script.
Er, neither. I wouldn't even have cared about getting that far. As I understand it, the way to use this script is to add it and playtest the game just long enough to successfully load the title screen, then close the game and remove or comment out the script. Indeed, this sort of worked, save that it seems to have stopped processing at the point where it encountered an issue with an event, so it only yielded output for events processed prior to that point.Have you loaded a savefile or did you start a new game?
Because in 80% of all cases, "undefined for NIL-Class" is the result of continuing an old savefile after adding a script that needs the setup of "new game" to function properly.
I thought of that, but it only happens with your script enabled. I think that doesn't have to mean your script is the issue, though - perhaps your script is accessing some part of Yanfly's that otherwise doesn't get used in this project?That error message says the issue is in Yanfly's script, not in mine. Disable mine and see if the error still happens.
for mode in $data_skills[skill_id].learn_tp_modes