Extreme lag when using skills with large animations. Is there a fix?

Red Wight

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Hey,

I'm in the midst of creating my first large-scale game, and I've been putting a ton of work into my skill animations. I'm trying to mix and match them as much as possible to differentiate my game from the rtp animations, but to my dismay, whenever I enter a game, my animations lag horribly. As in, 1 frame per second. They play out fine in the animation editor; why won't they work in-game? To be fair, they are rather large, extravagant effects. But still, I can't see why that would lag on a computer that's capable of playing Left 4 Dead and Killing floor...

Is there any way to fix this, ideally without scrapping the hours of work I put into playing around with these countless animations?

Thanks in advance for your time!
 

Fernyfer775

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I did a small google search and came across this: http://atelier-rgss.com/RGSS/System/ACE_SYS13.html

Not sure if this works IN battle, but it's worth a shot?

Here's a translation of the script info:

ANIMATION ANTI LAG (V1.0)(Last Updated 16/08/2012)

FEATURES

During the execution of the RPG Maker VX game ACE takes considerable time to read or delete a file. (In this case the animation file.)

What ends up causing small waged during the game, noticeable effect when using relatively large files.

This script removes the locked (Lag) related to dispose of an animation.
 

Shaz

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Do you have any custom scripts that might be affecting it?
 

Red Wight

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