- Joined
- Jul 27, 2020
- Messages
- 53
- Reaction score
- 14
- First Language
- English
- Primarily Uses
- RMMV
So my team and I choose to use RPG MV then upgraded to MZ to build our game. Seemed like it had all the necessary tools needed for what we had imagined.
so 6 months down the road we wanted to do a BETA test with a small group of testers to get opinions and when ever we patched the game with fixes even if it’s just one file that needed to be changed such as we updated “‘map020.JSON” and updated it in their game. In order for the effects of the changes to take place they need to make and entirely new game in order to see many of the effects.
this is extremely annoying as what is the point of a rpg you need to start over everytime a change is made? There has only been 2 or 3 occasions where someone did see the effects right away. But there have been several dozen times where they had to make an entire new game.
and there are times where changes I make and test in the engine work perfectly then once it’s exported and someone else’s desktop events and other things will not work properly at all.
so 6 months down the road we wanted to do a BETA test with a small group of testers to get opinions and when ever we patched the game with fixes even if it’s just one file that needed to be changed such as we updated “‘map020.JSON” and updated it in their game. In order for the effects of the changes to take place they need to make and entirely new game in order to see many of the effects.
this is extremely annoying as what is the point of a rpg you need to start over everytime a change is made? There has only been 2 or 3 occasions where someone did see the effects right away. But there have been several dozen times where they had to make an entire new game.
and there are times where changes I make and test in the engine work perfectly then once it’s exported and someone else’s desktop events and other things will not work properly at all.
