F1 (Game Properties) Inside Test Play/Game.Exe Not Working?

TheGentlemanLoser

True friends stab you in the front
Veteran
Joined
Dec 30, 2020
Messages
136
Reaction score
179
First Language
English
Primarily Uses
RMMV
Hey so I don't know how long I've had this issue because at least since last year I've had no need to access this menu but I just got the two SNES-style controllers I ordered in the mail, and they work in RMMV which is great but while the d-pad is mapped correctly--up is up, etc.--the "y" button is mapped to "C" in RPG Maker and the other seven buttons do nothing. When I tried to open the Game Properties menu to map my gamepad properly, nothing happens.

When I press F1 key (the only way I know of to access the options/keymap screen, I think it's technically called the "Game Properties" screen) inside of test play OR in game.exe, full screen or windowed, nothing happens. My keyboard does not have a function key, so it's not that. At a loss here. Thankfully I can keep developing and test playing as I have been, w/ keyboard input, but this is rather vexing.

VERSION: 1.6.2 (which is I think the current one but it's not clear)


I am dumb yet again. (But so is RPG Maker this time.)
 
Last edited:

Oscar92player

Veteran
Veteran
Joined
Jul 26, 2012
Messages
524
Reaction score
239
First Language
Spanish
Primarily Uses
RMMV
RPG Maker MV does not have the Game Properties window, like the previous XP, VX and VX Ace programs.

Also, there are no options for fullscreen, gamepad and keyboard by default, and all of them need to be implemented via plugins.

By default, this Maker suppors only X-Input gamepads, or XBox 360/One/Series X controllers. Keyboard inputs works the same as in previous versions by default.
 

TheGentlemanLoser

True friends stab you in the front
Veteran
Joined
Dec 30, 2020
Messages
136
Reaction score
179
First Language
English
Primarily Uses
RMMV
whaaaaaaaaaaa?????

why would they do this? I have never understood why the people that make this series REMOVE basic, essential functionality in newer versions? (actually in this case it makes a little more sense than most as I think this is the first version that has tried to have compatibility w/ Apple, consoles, etc.)

Is there a basic unobtrusive plugin that will let me quickly and easily remap my controller (that I don't really know the inputs of but I'll figure it out somehow)?
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,594
Reaction score
3,813
First Language
Java's Crypt
Primarily Uses
RMMZ
This was literally one of the most hated features on Ace and one of the main reasons I jumped to MV as soon as it was announced. (not the ability to configure the controllers per se, but the way it was implemented).

There are several plugins to handle it on MV, this thread should have links to some of them:

 

TheGentlemanLoser

True friends stab you in the front
Veteran
Joined
Dec 30, 2020
Messages
136
Reaction score
179
First Language
English
Primarily Uses
RMMV
thanks Hudell! you da man; nowdog
 

Latest Threads

Latest Profile Posts

I know it looks more like a apple but...its a cherry, his name is: Cherry Knight
i just started uploading some of my selfmade Pixel Art on DA,
visit me there if you are interrested^^
Im sorry but..I Want to play a game.
Anyone here is familiar with the US Law ? I'm working on a game idea at the moment and I have several questions on my mind :p

Forum statistics

Threads
109,108
Messages
1,042,149
Members
141,603
Latest member
MarkStudios
Top