F12 Off!

cremnophobia

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If you block F12 only to suppress raising Reset/RGSSReset, and an alternative input script is used, someone could implement that, couldn't they?
 

Tsukihime

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How would you set a hook to a specific key press?
 

FenixFyreX

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I have a system almost fully working; I'll be releasing it by Tuesday hopefully. Mithran, the game's input is definitely tied to the Keyboard messages via the OS to the window, and I can setup a callback to inhibit that. To create said callback, I've built up from Wanabe's LoadSo project, found here, and have re-implemented the Ruby C API; a couple of the original .so files can be loaded in, but not all of them. The project is still being worked on, but I have it working enough to load my own extension in, one that sets a keyboard hook and disables F1, F12, and Alt + Enter. Actually, the dev can disable any key combo they so wish by adding it to a global array, although I might hide this array and just make functions to add / remove the combos.


All this can be done from a simple DLL that can be used via Win32API, but I want to revitalize Wanabe's project and progress it further, so that JSON, XML parsers, YAML, etc can be used in RPG Maker as well.


Edit: Sorry for the uproot Dekita, I just wanted to explain a bit further. <_<
 
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??????

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Tis all good bro. I am just happy that you have a release date for this system. Cant wait to get rid of the fkeys (completely and legitimately) from my projects :D
 

Clord

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Some reason F12 still brings me back to main menu and crashes the game.
 

??????

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Yea, unfortunately there is many issues with F12 removal.  I recommend looking for fenix fyre x's input script, that can remove it perfecty, and also the F1, F2 and fullscreen hotkeys. :)
 

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