- Joined
- Dec 23, 2018
- Messages
- 37
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- 3
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- English
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- RMMV
What I would like to achieve:
I have eight emotions for each of my nine characters. I would like to be able to change the face graphic for a character depending on armour equipped. So, for example, if Actor 1's angry face is being used, it would change the attached armour based on what the character is wearing.
How far I've got:
Using Yanfly's message core, I can put in for example this code:
\af[\v[11]] Hi.
It will then load a face graphic based on whatever number variable 11 is set to. This would be fine if I only had one emotion - I could just make about ten different actors per character, with different armours, and then change the variable automatically when armour is equipped with a common event. But the amount of actors would go up into the hundreds when you factor in emotions, or even thousands.
What I would like:
Did anybody work out how to do this? None of the plugins I've found seem quite right [I've looked up several]. Effectively, I want something that lets the maker store the face index from the message, but let the face filename itself be affected by a variable. That way, could just make one face set per piece of armour.
Or maybe there's a simpler way I haven't thought of.
I am not a coder, so I am not able to write a plugin for this myself. Does anybody have any suggestions?
I have eight emotions for each of my nine characters. I would like to be able to change the face graphic for a character depending on armour equipped. So, for example, if Actor 1's angry face is being used, it would change the attached armour based on what the character is wearing.
How far I've got:
Using Yanfly's message core, I can put in for example this code:
\af[\v[11]] Hi.
It will then load a face graphic based on whatever number variable 11 is set to. This would be fine if I only had one emotion - I could just make about ten different actors per character, with different armours, and then change the variable automatically when armour is equipped with a common event. But the amount of actors would go up into the hundreds when you factor in emotions, or even thousands.
What I would like:
Did anybody work out how to do this? None of the plugins I've found seem quite right [I've looked up several]. Effectively, I want something that lets the maker store the face index from the message, but let the face filename itself be affected by a variable. That way, could just make one face set per piece of armour.
Or maybe there's a simpler way I haven't thought of.
I am not a coder, so I am not able to write a plugin for this myself. Does anybody have any suggestions?
