I'm making a game in which player's HP level is illustrated with corresponding face picture in the ESC menu. For example, if player's HP is 70/100 there will be a normal protagonist's face in the menu but when HP falls below 30/100 the picture changes and now shows injured protagonist. This was easy to achieve with common event that constantly checks if the player's HP is lower than 30. The "else" branch changes the face back to normal (or, should I say, keeps changing it to normal). So far everything works. The problems starts when during the game I have to change character's menu face (or sprite) independently of that common event because it keeps setting the face back to "normal". What should I do to keep the functionality of the described CE while still being able to change character's menu face or sprite due to other events? Your help would be much appreciated.