- Joined
- Oct 13, 2014
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Hello,
I'm looking to have a script made that changes the actor's face sprite when they are inflicted with a certain state.
Description: Beyond the various state markers and icons, I would like my characters to visually react to having different states put on them in the game. There's two ways that I think this could be accomplished:
First, would be to simply change their face graphic when a state is inflicted on them. So if the actor was inflicted with "rage", maybe a note tag or parameter would say: use this face graphic in file x slot X when this state is inflicted. So in battle, their face would change from a normal face to an angry face.
Second, would be to apply some sort of color tint to the characters face. So for instance, if the actor was inflicted with "poison", their face graphic would have some sort of green filter above it.
both would be ideal, but honestly, either method would work. I'm not picky ^^
Necessary Compatibility: The only major compatibility I can see being necessary is with the Yanfly Battle Core and Yanfly core engine. I guess Yanfly Battle Status window and it's extensions to be useful as well. I could see many people using these in conjunction.
EDIT: This will also need to work with SRD's HUD Maker in Battle
Thank you for taking the time to read this request!
I'm looking to have a script made that changes the actor's face sprite when they are inflicted with a certain state.
Description: Beyond the various state markers and icons, I would like my characters to visually react to having different states put on them in the game. There's two ways that I think this could be accomplished:
First, would be to simply change their face graphic when a state is inflicted on them. So if the actor was inflicted with "rage", maybe a note tag or parameter would say: use this face graphic in file x slot X when this state is inflicted. So in battle, their face would change from a normal face to an angry face.
Second, would be to apply some sort of color tint to the characters face. So for instance, if the actor was inflicted with "poison", their face graphic would have some sort of green filter above it.
both would be ideal, but honestly, either method would work. I'm not picky ^^
Necessary Compatibility: The only major compatibility I can see being necessary is with the Yanfly Battle Core and Yanfly core engine. I guess Yanfly Battle Status window and it's extensions to be useful as well. I could see many people using these in conjunction.
EDIT: This will also need to work with SRD's HUD Maker in Battle
Thank you for taking the time to read this request!
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