Hi folks, I'm struggling with two separate components of what I thought would be a really simple event. Firstly, I can't seem to find a good way to make a conditional branch that checks which direction your character is facing in the event that you change directions while already on the tile. And secondly, I am struggling to make an input detection event that checks for more than 1 frame without creating a new parallel common event for each instance where I want this check to occur (which is a lot). The reason a parallel process is an issue is because each check will give the player an item, and ideally, trigger a self-switch. This all seems really messy for something so simple. Any help is appreciated. Edit: Whoops! I'm no longer sure if this was the right subforum.