mahan

no lack of courage!
Veteran
Joined
Aug 23, 2013
Messages
94
Reaction score
8
First Language
English
Primarily Uses
I know this was requested many times but is there any script that makes the map's BGM fade-in while the map is being shown?

I know already the workaround of creating an event that increases the volume of the BGM in certain intervals, but I want a script that does it automatically in all maps..

I hope this will be also considered in future updates of RPGMAKERVX because they had implemented already a 'fade-out' BGM functionality  :)
 

Mithran

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
404
Reaction score
217
First Language
English
Primarily Uses
I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,670
Reaction score
15,291
First Language
English
Primarily Uses
RMMV

Latest Threads

Latest Posts

Latest Profile Posts

A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

Forum statistics

Threads
115,863
Messages
1,093,554
Members
151,083
Latest member
pasted
Top