Ok, so I've been messing around with the soundtracks for my game and i keep noticing one small detail. when a new BGM is played it immediately starts the song at the designated volume. this is kind of obnoxious when i play songs that have a sudden start. is their a way to fade IN the bgm? (sorry if this is the wrong forum, but I'm pretty sure i got it right this time.) thanks in advance. i know its a stupid question, but i honstly can't find the answer.
There is no Fade-in BGM or BGS command. I don't know if it could be done via scripting, as the Audio class has fade-out commands, but not fade-in commands.
yeah i keep noticing that its only fade out. so i was wondering if it could be done in game, or through scripts. but as you confirmed not possible in game. i wonder if there is a script for it.
Hmm... idea... ill have to test it... but would making a series of events that increase the volume of the audio work? say starts at volume 20. then half a second later switches to volume 30 and so on until the desired volume is reached. feel free to test this as is will probably occur before im able to test it myself. or heck, throw a spin on it and expirament. anywyas, ill test it about a day and a half from now. c'ya!
No, you can write a script for it, just like there's a script for fading out. You can't see the script, but it's programmed to do that, so it definitely can be done that it fades in.
Ok, so I've been messing around with the soundtracks for my game and i keep noticing one small detail. when a new BGM is played it immediately starts the song at the designated volume. this is kind of obnoxious when i play songs that have a sudden start. is their a way to fade IN the bgm? (sorry if this is the wrong forum, but I'm pretty sure i got it right this time.) thanks in advance. i know its a stupid question, but i honstly can't find the answer.
Hmm... idea... ill have to test it... but would making a series of events that increase the volume of the audio work? say starts at volume 20. then half a second later switches to volume 30 and so on until the desired volume is reached. feel free to test this as is will probably occur before im able to test it myself. or heck, throw a spin on it and expirament. anywyas, ill test it about a day and a half from now. c'ya!
yeah i keep noticing that its only fade out. so i was wondering if it could be done in game, or through scripts. but as you confirmed not possible in game. i wonder if there is a script for it.
There is no Fade-in BGM or BGS command. I don't know if it could be done via scripting, as the Audio class has fade-out commands, but not fade-in commands.
you can write a script for it, just like there's a script for fading out. You can't see the script, but it's programmed to do that, so it definitely can be done that it fades in.
I will clean up the code to be more user-friendly soon.
Please direct any feedback/requests/comments regarding that script to this thread.
I still encourage more people to attempt and solve this problem & would like to know any other ways this can be achieved.
I'm sure there are more knowledgeable scripters that might have a simpler solution.
PS. I will also try to work on a script that will be completely separate from CT_Timer, that way you won't have to have a timer started to fade-in the audio.
I found a trick for fade-in. Create a tiny silent ME and put it just before the BGM, the music will fade-in. The only problem with that is that you can't change the fade-in speed.
Osoni, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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