- Joined
- Jun 23, 2014
- Messages
- 322
- Reaction score
- 177
- First Language
- English
- Primarily Uses
- RMMV
This seems like a bug, and I'm utterly stumped. I've tried adding "Wait" events, and all it does is make the process go more slowly.
I call the following common event for map transitions (this one is specifically for LEFT map transitions, but other directions aren't any better.) It's just a called event, not Parallel Process or Autorun:
Fadeout BGM: 1 second
Fadeout Screen
[Mess with variables and switches relevant to the transition]
Transition Map: [Variable] [Variable] [Variable] (right side of the map to the left), No transition
Set Move Route: Player
> Move Left
Fadein Screen
The "Fadein" never triggers. I have no other events or scripts modifying the screen's fade level. The game is not frozen; I can still access the menu and trigger events (if I can find them; after all, the screen is black), and I appear to be on the correct map and probably the correct location (again, black screen). Setting the transfer event to an actual transition type just, like Wait commands, makes the process slower; the fadein still does not trigger.
I'm actually calling this from within a Parallel Process event (Common, not tied to map), but again, the event in question is not Parallel Process.
EDIT: I still say it's a bug, but after switching the event to Autostart and just having the Parallel Process flip the switch to trigger it, it works now. Search me why. Go ahead and close the topic.
I call the following common event for map transitions (this one is specifically for LEFT map transitions, but other directions aren't any better.) It's just a called event, not Parallel Process or Autorun:
Fadeout BGM: 1 second
Fadeout Screen
[Mess with variables and switches relevant to the transition]
Transition Map: [Variable] [Variable] [Variable] (right side of the map to the left), No transition
Set Move Route: Player
> Move Left
Fadein Screen
The "Fadein" never triggers. I have no other events or scripts modifying the screen's fade level. The game is not frozen; I can still access the menu and trigger events (if I can find them; after all, the screen is black), and I appear to be on the correct map and probably the correct location (again, black screen). Setting the transfer event to an actual transition type just, like Wait commands, makes the process slower; the fadein still does not trigger.
I'm actually calling this from within a Parallel Process event (Common, not tied to map), but again, the event in question is not Parallel Process.
EDIT: I still say it's a bug, but after switching the event to Autostart and just having the Parallel Process flip the switch to trigger it, it works now. Search me why. Go ahead and close the topic.
Last edited by a moderator:

