Fadeout BGS problem

RicoRob

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I have an event that plays a BGS, but I want it to play only during 30 seconds.


BUT when I add the Fadeout command the BGS don't even play...


Sem título.png


Please, help?
 

bgillisp

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Fadeout BGS tells the system to start fading it out right then and there, not wait 30 seconds then fade it out. If you want it to only play for exactly 30 seconds you would have to do


Play BGS.


Wait(1800) frames (you can't do 1800 in one command, so split this up as needed)


Fadeout BGS 1 second.


Though...be advised that all attempts to time it for exactly 30 seconds is very dependent on how fast the game runs. If the game runs at say 30 FPS instead of 60 FPS, what I posted here will have it wait 60 seconds and not 30. However, there is no way around that (that I know of) short of make sure your game can run at the default speed of 60 FPS.
 

RicoRob

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Sorry, I didn't add the why of the fadeout.


It's a race, the player will still be able to move around, so I can't use the wait command :(


I don't want the fadeout to activate after 30 seconds, I'm trying to make the BGS starts fading out right after it starts playing
 

bgillisp

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Use what I posted as a parallel process when the race starts (make sure it is triggered by a switch, which you turn off once the race is over). It will work then. Otherwise, even if you get a 30 second fadeout working, the last 15 seconds or so are going to be unhearable, due to how faint they are.
 

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