Fading out a sprite/image

jvashko

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Yet again, I'm having problems with this event.  In my previous question I asked about having cracks appear in the ground.  Now I'm trying to make aforementioned sprite fall into this crack using a "change opacity" movement route.


Is there something I'm doing wrong?  Did I leave a command out?  Is there an easier way to accomplish this that I'm overlooking?  When I playtest the game, the rest of the event runs fine, but when it gets to this, nothing happens.  Any help, no matter how complicated, is appreciated.


Thanks,


-jvashko


Screenshot (8).png


EDIT: the "and" next to (Wait) is the name of the event.
 
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PlayBoyMan

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I just tested the code in your post, and it works fine for me.


What is the trigger set to, and do you have the correct sprite selected?


Edit: I just noticed it - "set movement route and (wait)" - that doesn't look right. 


If its to the player, It should be "set movement route : Player"


If its to an event, It should be "set movement route : This event"
 
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jvashko

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I just tested the code in your post, and it works fine for me.


What is the trigger set to, and do you have the correct sprite selected?


Edit: I just noticed it - "set movement route and (wait)" - that doesn't look right. 


If its to the player, It should be "set movement route : Player"


If its to an event, It should be "set movement route : This event"
The "and" is the name of the event.  It's short for Andromeda (one of the "npcs", and the event I wanted to make fade.) Apologies, probably should have clarified that.
 

jvashko

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To answer your question: the trigger is set to "player touch" and it's priority is below characters.
 

PlayBoyMan

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The "and" is the name of the event.  It's short for Andromeda (one of the "npcs", and the event I wanted to make fade.) Apologies, probably should have clarified that.
I understand. In that case, the event is able to execute without any problems, and it looks like a nice effect too.

To answer your question: the trigger is set to "player touch" and it's priority is below characters.
hmmm....as far as I can see, the event should be working. 


can you show me the move route of the npc?
 
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